Amelia Head
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Description
INFO↓
♥─ Made entirely from scratch using Blender 3.6 and Clip Studio Paint
♥─ Faces: 6,775 - Triangles: 13,500 with piercings (12,142 Tris without piercings)
♥─ 119 Blendshapes (Excluding visemes, organizer shapekeys)
♥─ 4 Materials
♥─ 2 Different face texture versions, 10 skin tone variations each (Face Textures A, Face Textures B)
♥─ .PSDs with all layers included (Individual .PSD files included for every skin tone)
♥─ 2 Different eye texture versions: Eye Textures A (35 colors) Eye Textures B (34 colors)
♥─ Transparent Hairline Texture
♥─ Emission/Shine Masks and Lip Normal Map included
♥─ Includes two separate .FBX files (Default version and Mature version)
Important Info↓
When importing the .FBX into blender, you may need to set the Face, Eyes, and Piercings materials to 'Opaque' blend mode. For the 'Transparents' material, I recommend it to be set to 'Alpha Blend' blend mode, with 'Show backface' enabled if you experience issues with the eyelashes having a strange clipping effect. Please note that this is a purely aesthetic issue in blender, and it will not have this issue in Unity. You can also avoid the issue by simply setting the material to 'Alpha Hashed' instead.
In Unity, using Poiyomi, the 'Transparents' material should be set to 'Transparent' or 'Fade' rendering preset/blend mode.
♥─ Made entirely from scratch using Blender 3.6 and Clip Studio Paint
♥─ Faces: 6,775 - Triangles: 13,500 with piercings (12,142 Tris without piercings)
♥─ 119 Blendshapes (Excluding visemes, organizer shapekeys)
♥─ 4 Materials
♥─ 2 Different face texture versions, 10 skin tone variations each (Face Textures A, Face Textures B)
♥─ .PSDs with all layers included (Individual .PSD files included for every skin tone)
♥─ 2 Different eye texture versions: Eye Textures A (35 colors) Eye Textures B (34 colors)
♥─ Transparent Hairline Texture
♥─ Emission/Shine Masks and Lip Normal Map included
♥─ Includes two separate .FBX files (Default version and Mature version)
Important Info↓
When importing the .FBX into blender, you may need to set the Face, Eyes, and Piercings materials to 'Opaque' blend mode. For the 'Transparents' material, I recommend it to be set to 'Alpha Blend' blend mode, with 'Show backface' enabled if you experience issues with the eyelashes having a strange clipping effect. Please note that this is a purely aesthetic issue in blender, and it will not have this issue in Unity. You can also avoid the issue by simply setting the material to 'Alpha Hashed' instead.
In Unity, using Poiyomi, the 'Transparents' material should be set to 'Transparent' or 'Fade' rendering preset/blend mode.