Grenades - Physics Throwables (VRCHAT)
To download the model, you need to log in.
Description
Throw grenades and other explosives with ACTUAL PHYSICS, there is no bells and whistles to cheat the system here, you're throwing an actual physics object that is synced across the network.
With some of the best throwing physics that I have personally experiences in many vr games.
This prefab includes:
Frag Grenade (pull the pin)
Flash Grenade (with toggleable screenshader that flashes you if you look at the explosion)
Dynamite stick (can be lit)
Molotov Cocktail (can be lit and sets stuff on fire, or just throw a bottle at people)
Frag grenade with a pullable pin, classic and simple with a satisfying BOOM sound. not much else to say, you know what a grenade does!
A stick of dynamite, you can light the fuse with the match stick and watch it get closer to exploding.
handle with care :o
Molotov Cocktail. Light it and set fire to stuff, comes with a neat liquid shader by Lunarvoid
Working flash grenade! flashes you if you look at it, and if you look away, it wont!
Comes with 4 levels of screenshader, from no screenshader, to full blindness (dark screen instead of white to not be too annoying)
Here you can see me toggling between some of the flashbang screenshader levels.
Product Details:
You get the full working Grenades Physics Throwable System made to fit any VRChat avatar.
Easy to understand install guide made for for ease of installation with minimal unity knowledge.
Additional VRCfury install option, as well as manual install option, both covered in the guide.
Frag Grenade.
Flash Grenade.
Molotov Cocktail.
Stick of Dynamite.
Uses actual rigidbodies (physics) to throw with, synced across the network using Rigidbody throw by VRLabs.
Costs a total of 37 parameters (most of it is for the throw syncing).
Flashbang actually works, and has several screenshader intensities you can toggle from.
Frag grenade goes boom.
Dynamite fuse can be lit and goes boom.
Molotov can be lit and emits fire, or if unlit, just shatters into glass pieces.
Throw strength multiplier radial, allows you to throw further with less effort.
Molotov cloth can be toggled off.
Each throwable can be grabbed even after throwing, with either hand
ъ
🟢Performance Stats:
Download Size
7.66mb
Texture Memory
23.2 MB
Polygons:
19629
Skinned Meshes:
6
Material Slots:
40 (mostly particles)
Parameter Cost
37 synced parameters
Lights
1 (used to make liquid shader work)
Constraints
13
Audio sources
9
Dangerous juggling
Syncing showcase
Networking is really robust in this prefab, all players should for the most part see the exact same results.
For context, I am European and Vix is from the US, so our ping is pretty different.
