The Soundbytes
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Description
FEATURES
-Fullbody tracking support
-Index knuckle friendly
-Follow me eye and rigged eye tracking blended together
-full visemes
-7 expressions (tied to left hand by default)
-idle animations for ears, tail, breathing, etc
-partial custom poses (more to be added in easy updates later)
-hand tailored avatar muscle files (no clipping with emotes or dance worlds!)
-extra blendshapes for additional expression creation
-Dynamic bones with appropriate settings and collission sizes (this REQUIRES dynamic bone from the unity store)
-Expanded Action/emote slots from 8 to 40! With all nessicary submenues ready for editing
-Plenty of body slider customization, and a couple toggles for accessories and alt options like 4 ear mode or a bald tail tip!
-Audiolink! Easy to use shader material swap that activates a music mode that causes your avatar to beat and pulse to the rythem of world music (Requires being in a audiolink enabled world)
-Posable and resizable tail
-lots of self colorization options
INCLUDES
-Fully fleshed out unity package, with a well organized folder system to make things as clean to find and explore as possible.
-Two default Soundbyte skins with different material setup examples
-PSD files with proper layering all ready for rextexturing
-Substance painter file similarly with proper layering and exploded UV's for easy editing (Thanks Cav Ruekyria)
-Current version of unity SDK used. Easily excludable for a later SDK version if need be. z
FUTURE ADDITIONS
-Quest compatible version
-VRM version
-extra accessory ideas and outfits
-more idle animations and body toggle options (really aiming for some basic facial customization in the future)
-Dynamic avatar Soundbyte (VRchat give plz)
This one is the soundbyte version.
-Fullbody tracking support
-Index knuckle friendly
-Follow me eye and rigged eye tracking blended together
-full visemes
-7 expressions (tied to left hand by default)
-idle animations for ears, tail, breathing, etc
-partial custom poses (more to be added in easy updates later)
-hand tailored avatar muscle files (no clipping with emotes or dance worlds!)
-extra blendshapes for additional expression creation
-Dynamic bones with appropriate settings and collission sizes (this REQUIRES dynamic bone from the unity store)
-Expanded Action/emote slots from 8 to 40! With all nessicary submenues ready for editing
-Plenty of body slider customization, and a couple toggles for accessories and alt options like 4 ear mode or a bald tail tip!
-Audiolink! Easy to use shader material swap that activates a music mode that causes your avatar to beat and pulse to the rythem of world music (Requires being in a audiolink enabled world)
-Posable and resizable tail
-lots of self colorization options
INCLUDES
-Fully fleshed out unity package, with a well organized folder system to make things as clean to find and explore as possible.
-Two default Soundbyte skins with different material setup examples
-PSD files with proper layering all ready for rextexturing
-Substance painter file similarly with proper layering and exploded UV's for easy editing (Thanks Cav Ruekyria)
-Current version of unity SDK used. Easily excludable for a later SDK version if need be. z
FUTURE ADDITIONS
-Quest compatible version
-VRM version
-extra accessory ideas and outfits
-more idle animations and body toggle options (really aiming for some basic facial customization in the future)
-Dynamic avatar Soundbyte (VRchat give plz)
This one is the soundbyte version.