Home » Avatars » Vitas

Model info

Content type:Avatars
Сreated by: Verona
SDK: 3.0 (VRChat)
Platform: PC
Рhysbones: No
Full body: Yes
Nsfw: Yes
DPS: No
Views: 15 243
Vitas

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Description

How to use this package and upload to VRChat.

1. Open Unity 2019.4.31f1
2. Import VRChat Avatar SDK (3.0).
3. Import a Shader you want to use, Poi is recommended
4. Import Dynamic Bones.
5. Import The Avatar Package.

Avatar Special Features
- Upload Ready
- Dance emotes
- Facial Gestures
- FBT Certified & Ready
- "High Quality" Textures
- Locomotion Animations
- Dynamic Bones - Hair, Tail and Ear rings
- Toggles- Demon Parts, Mask, Jacket, Tanktop, Harness and NSFW
Comments: 10
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  • foto
    BigTeddy #10
    Since the avatar only works with the older version of the sdk that is included, I just dragged the FBX of the avatar into the scene, copy all the materials and avatar features like params and toggles and it worked. Just needed to remove older sdk, poyomi, and dynamic bones and import the newest versions myself. It takes a bit but once you hide the vitas scene and only have the fbx version, it uploads perfectly fine
    14 December 2022 18:12
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    TattedTech #9
    Unity hard crashes the moment i hit upload
    11 June 2022 18:26
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    Timothy #8
    speeps,
    Alrighty will do that! Danke
    11 January 2022 18:11
  • foto
    speeps #7
    Timothy,
    As Aeratiel said, simply skipping steps 3 and 4 worked. Using it in-game everything is fine, except there are a few select emotes that are broken for some reason. But they're just animation emotes, nothing to do with toggles or anything. Dances and stuff.
    10 January 2022 20:16
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    Aeratiel #6
    speeps,
    project already have shaders and dynamic bones. just delete those u use and it should build just fine
    10 January 2022 19:12
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    Timothy #5
    speeps,
    For sure!
    10 January 2022 17:18
  • foto
    speeps #4
    Timothy,
    Do let me know if you find a fix. I'll let you know too if I find one.
    10 January 2022 17:12
  • foto
    Timothy #3
    speeps,
    I have the exact same problem. ;/
    10 January 2022 16:42
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    speeps #2
    I'm doing as the instructions say and then attempting to build and publish for Windows, but Unity is having an issue where it seems to be trying to generate a blueprint ID but can't. I get an error message saying the Blueprint ID can't be found in my files even after making sure it's detached in the first place and letting it generate a new one. However, that new Blueprint ID file never actually gets put in my files or generated anywhere on my computer. Can anyone help with this?
    10 January 2022 14:17
  • foto
    pairroc21 #1
    thx so much i was looking for this avatar for a long time thx
    anime19
    10 January 2022 04:17