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Model info

Content type:Avatars
Π‘reated by: spiderlily
SDK: 3.0 (VRChat)
Platform: PC + Quest
Π hysbones: No
Face Tracking: No
Full body: Yes
Nsfw: Yes
DΠ S \ SPS : No
Views: 42 108
Sayorin

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Description

How to use this package and upload to VRChat.

1. Open Unity 2019.4.31f1
2. Import VRChat Avatar SDK (3.0).
3. Import a Shader you want to use, Poiyomi Pro is recommended.
4. Import Dynamic Bones.
5. Import The Avatar Package.

Avatar Special Features
π–£π—’π—‡π–Ίπ—†π—‚π–Όπ—Œ π–Ώπ—ˆπ—‹ Hair, buns, twintails, armband, chest
5 π–Όπ—Žπ—Œπ—π—ˆπ—† π—€π–Ύπ—Œπ—π—Žπ—‹π–Ύπ—Œ.
π–³π—ˆπ—€π—€π—…π–Ύ Armband, Belts, Hat, Mask, LegStrap, Shoes, Pants, Bodysuit, HueClothes, HueHair.
Screenshots of model Sayorin in the game
Comments: 3
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  • foto
    xXChimeraXx #3
    0
    Raynare,
    change the gravity in the physbone settings
    28 November 2022 17:16
  • foto
    Grina23 #2
    0
    Raynare,
    Do you have the new physbones auto conversion on? If so it might be the physbones causing that!
    19 May 2022 13:09
  • foto
    Raynare #1
    0
    Hair flys into the air in game i imported this mode with the instructions but for some reason got this issue..

    Anyway to fix it? I did detach blueprint in pipeline manager as i kept getting an error when uploading to VRC with default one but don't think it would cause this.
    15 May 2022 02:46