Home » Avatars » Vernid Redux

Model info

Content type:Avatars
Сreated by: Tosca
SDK: 3.0 (VRChat)
Platform: PC + Quest
Рhysbones: Yes
Full body: Yes
DPS: No
Views: 18 839
Vernid Redux

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Description

This is a customizable VRChat avatar based on the Vernid open species, and an upgrade from my previous Vernid avatar! This avatar comes with many customization options via shapekeys(and more to come in updates!), full facial visemes, physbones set up, and includes a .blend file, substance painter file, and a .unitypackage with some pre-set prefabs, including multiple different variants with different scale options!

This Vernid is still a work in progress, but is fully functional. The model will continue to receive updates for the forseeable future to add new customization options such as new blendshapes, scale customization, new hairstyles, and so on!

The Vernid Redux is built for VRC SDK3.

The Vernid Redux also comes with a plantigrade-rigged version for use in VRMs and Quest users.


**Note: With the scales, the model's polycount is above 70k, which will place it in the "VeryPoor" performance category by default. I have included a scale-less mesh for anyone who would rather stay below 70k polys for a better performance rating. Do note however that the polycount does not actually have any significant effect on performance and does not cause lag, it's just how VRChat rates it- these models can even be uploaded on Quest without issue. However, due to the rating, anyone not on your friends list will likely have your avatar hidden by default unless they have low safety settings.

What's Changed from the Original Vernid?
While this Vernid does look similar to the original avatar, many things have been completely redone and overhauled. The entire body from the neck down has been completely replaced, minus the tail- new feet, new hands, new torso- and new scales! This avatar has brand new, 3D-modelled scales now as an option, rather than the lower quality scales on the original that simply relied on normal maps and were notoriously a pain to texture(as their albedo always seemed to export as black.)

Of course, this does come with an increase in polycount, and as such I've included a scaleless option for those who would prefer to use the old method for scales, or simply have no scales at all.

Note that due to the changes on this model compared to the old one, old textures will not fit! You will need to make textures specific to this version.

!!!It is HIGHLY recommended to use Substance Painter to texture this avatar! Substance Painter makes avatar texturing a hundred times easier, + can easily create specular, emission, and normal maps without needing to do extra work- I use Substance Painter to texture all of my avatars, which means they DO NOT come with .PSD files! I do not texture with Photoshop, just a fair warning.!!!

!!Extra Note: While I do provide a blendshape that enables horns on this model, a Vernid with horns is referred to as a "Royal Vernid" and is a closed species. I provide this option for owners of Royal Vernids to be able to make their characters on this avatar- I mean no disrespect to the owner of the species by including this as an option. If using the Royal version(i.e. enabling horns or using the included Royal Vernid prefab), I suggest making sure you have bought a Royal Vernid character or the right to make one from the creator: https://twitter.com/LiLaiRa95

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