Wyolf
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Description
✧Toggles for hat, glasses, choker, bag, belt bag, collar, leg strap, necklace, parka, shirt, shorts, bikini, futa, boots, tail, and hair style. Entire outfit can be separately toggled to a white color as well. DPS set up on avatar is included- you need to purchase DPS directly from Raliv for it to work.
✧Hair radial for color, hue shift, emission strength, emission saturation, emission hue, glitter hue, and glitter saturation. Hair, emission, and glitter all have separate RGB toggles.
✧Control the left & right eye separately as follows: Hue, Saturation, and RGB.
✧Radial to lower the lighting on the avatar for brighter worlds, VRLabs marker, locomotion toggles, and a chest size radial.
✧Head: kri#1214 (ANIME & FROM-SCRATCH FEMALE HEAD), torinyan, Cicieaaa#7777, & sushi?#0522
edit by sushi ?#0522, no reuse of head/texture on commercial projects, its okay if you use for personal projects- you MUST purchase EVERY head to use it for personal use.
✧Base: ImLeXz#1234
✧Eye tex: Ryuohh#0001 - Don't take this off of the model!
✧Bag: vampi#1911
✧Assets: ничто#6666 & sushi ?#0522, WetCat#6969, Cupkake#6666, nikkie#0088, kri#1214, wen#4076, VastayaVRAssets, crabman823#8389, Kaycee 3D, velvet#0888
✧Locomotion: WetCat#6969 & AlcTrap#0001
✧Marker: VRLabs
Please do not asset mine, editing this avatar is fine but if you are taking assets off for something else, you need to PURCHASE from the original creators! If it was something I made you can just use it for personal use, otherwise please use the links and purchase from their shops to use on anything outside of editing this avatar, even for personal use!
If you are using this avatar without having purchased it, please consider supporting me- thank you!
Please don't make this avatar public/share it with others.
If you want to commission something with this avatar, the other person must purchase it.
You may not use as a VTubing model/commission art/use outside of VRC (streaming&use).
Uses poiyomi pro for DPS, but any new poi should be fine. If you want DPS import it yourself first, and if you want to use dynamic bones import that first.