Home » Avatars » ◉° Tenzo 3.0 °◉

Model info

Content type:Avatars
Сreated by: Flawsy
SDK: 3.0 (VRChat)
Platform: PC
Рhysbones: Yes
Full body: Yes
Nsfw: Yes
DPS: Yes
Views: 54 707
◉° Tenzo 3.0 °◉

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Description

How To Upload
1. Open Creator Companion and make a Project
2. Import Poishaders or whatever other shader it requires
3. Optional : import dynamic bones if needed
4. Detach Blueprint ID
4. Upload
Do not say in the comments “prefab missing” or “Prefab Error” I have tried all these files beforehand of posting and they work.
Comments: 8
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    Kenzie2931 #8
    im using unity HUH
    31 January 2023 06:11
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    Sh3Wx #7
    MizeoAsh,
    where is the avatars ?
    19 January 2023 14:28
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    MizeoAsh #6
    what do i do
    7 January 2023 08:35
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    MizeoAsh #5
    whenever i try to upload it i get the windows notification sound play then these prefab id things show up and it does that everytime and wont upload
    5 January 2023 15:58
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    Hōkū #4
    Chaotic_Axolto,
    I would start with getting the recommended unity version, as the sdk is saying. 2019.4.31 is the version that almost all avatars use, so not having it is asking for issues. You no longer need dynamic bones, they have been replaced with physbones, which the uploader claims it has, so delete them from your project. if youve done both of those, and it still doesnt work, download the creator companion and go through that since theyre removing support for the sdk outside of the CC.

    Sorry for the wall of text, hope this helps
    2 January 2023 00:29
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    Chaotic_Axolto #3
    Chaotic_Axolto,
    So, it didn't work with the removing the dynamic bone.... this is the text message that I was talking bout. So, how did you do it exactly?
    I've retried re-importing the poi the sdk and NOTHING seems to work..
    1 January 2023 12:38
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    Chaotic_Axolto #2
    Wish I can upload in the companion app, I don't know if it really need dynamic bones in the file but it has this error click box with alot of ??? and ive click yes and no both times, and copied prefabs and I would delete the blueprint id everytime. So I haven't tried without the dynamic bones yet. But I'll reply back to the comment if it works or not.
    1 January 2023 12:01
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    Sakura alpaca #1
    wheres the open File or do i use Fbx
    30 December 2022 15:18