Namielle Armor Redesigned (VRChat Avatar With Physbones And Audiolink)
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Description
Although it isn't super noticeable in the in-game photos, the belt around the waist has the wrong material on it in the pictures. Please use the Unity/Substance Painter screenshots in the gallery for better reference of how the waist belt looks. This is fixed in the download and is not a problem otherwise. I only noticed this after the big photoshoot was over, so, whoops!
Special thanks to Dezzer once again for being one of the best VRChat photographers I know and helping me with the photos and videos. Check out their stuff here.
First and foremost, for legality sake, I would like to mention that, while this avatar is based on the concept of the Namielle armor from Monster Hunter World, this is NOT a rip of the model, and nor does it use any assets from Monster Hunter series. The 3D model and textures were created from the ground up by me. Armor concept belongs to Capcom.
Only the bravest of hunters from the new world are fierce enough to stand toe to toe with the elder dragon Namielle. The hunters that survive wear the destructive beast as a trophy of their victory, and for protection in their next hunt.
A LOT of work went into making this avatar, especially the textures. Both the textures and model have many details worked into them, and I worked very hard on this avatar. With this avatar I wanted to make something that would look spectacular with audio link, and I think I achieved that really well. I hope everyone enjoys the avatar!
Model Details:
Tris: 117,806
Materials: 11
Physbone Components: 6
Skinned Meshes: 1
Phys Bone Collision Check Count: 132
VRC Performance: Very Poor (Could be made poor with decimation, but don't recommend it)
What You Get:
Namielle Armor FBX
Blender file
Substance Painter file (WARNING: 7 gig file)
Unity import file and scene for having the avatar ready to upload very quickly
How To Set Up:
If you haven't already, follow this guide to set up your SDK
Create a new unity project.
Import the VRChat SDK (must be a version with physbone update).
Import Poiyomi Toon Shader.
Make sure you're running the newest version of Poiyomi 8+, the materials only work with the newer versions of Poi, if you aren't sure just update Poi to be safe.
Import the Namielle Armor files from the provided unity asset file and run the scene file in the new folder.
Upload ready
Avatar Features:
GoGo Loco QoL menu for many quality of life features, especially for users who don't have full body. It has many custom pose animations for crouching and being prone, the ability to lock yourself in place, and many other toggles. It's overall an amazing addition to any avatar. More about GoGo Loco QoL here.
Lights that have a normal mode where they scroll, and an audiolink mode, utilizing all 4 layers of poiyomi emission for this effect. 3 of these lights are individually customizable, allowing you to make specific ones toggle audio link, hue shift, and change the audio link intensity.
A material customization menu that allows you to change some of the lighting settings of the avatar while in game, allowing you to adapt the settings to particular worlds to make it look the best it can in a variety of different lighting conditions. Additionally there's a hue shift slider for the inside colors.
Highly detailed 4k texture maps.
Screenshots of model Namielle Armor Redesigned (VRChat Avatar With Physbones And Audiolink) in the game