Home » Avatars » Maximus Draconis

Model info

Content type:Avatars
Сreated by: dragonskyrunner
SDK: 3.0 (VRChat)
Platform: PC
Рhysbones: Yes
Full body: Yes
DPS: No
Views: 10 287
Maximus Draconis

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Description




After well over 6 months in the making, the MAXIMUS DRACONIS. Possibly the ULTIMATE Western Dragon VR avatar base.
The ChilloutVR version of the avatar requires Dynamic Bones in order to use.

FEATURES:


- 3 included variants. The Dragon (Classical 6 limbed), The Drake (No wings, more room for activities), and The Wyvern (All wing, all of the time).
- ~115 customization blendshapes, the majority of which in the face, to truly make this your dragon/drake/wyvern.
- ~40k polygons per avatar, lots of headroom for adding accessories.
- Only 1 main material, 3 materials total (Primary/main material, the eye shine, and the chest credit.)
- FULL SRanipal face tracking blendshape set for eye and face tracking purposes, alongside eyebrow shapes for eventual future facetracking hardware. Set up for use via VRCFT both in the CVR and VRC versions of the avatar.
- Alongside the native gesture set, the gesture sets of 5 popular furry avatar bases, for if you have existing strong muscle memory and/or preference for any of those gesture sets.
- Included Substance Painter file, as well as a 2D Gimp .xcf, and the masks exported out to b/w maps + the dedicated paint model as a separate .obj, ready to be used in whatever 3D painting software you desire.
- Also includes .blend files and displacement maps, for creating high quality renders/animation and possibly 3D print files.
- Arm-as-Wing control on the Dragon, allowing for swapping control between the arms and wings. + Preconfigured movement parent for picking people up with your wings. (CVR only)
- Natural direct body control of the Tail (Ideally with use of a hip tracker) and Toes (With use of foot trackers).
- Custom flight animations for when in 'Flying' mode. (CVR only)
- Alongside the ChilloutVR and VRChat versions in the .unitypackage, bonus NeosVR formatted .fbx files.

TRY OUT THE DEMO VERSIONS:
ChilloutVR:
Simply search for “Maximus Draconis” with the in-game search, and select the Avatar tab. (Located in the centre of your main menu)
VRChat:
Go to a world that features a avatar pedestal you can insert Avatar ID's into. (I recommend https://vrchat.com/home/world/wrld_d01a9265-9fad-4d31-bd7e-1a8f130b93ad)
Paste one of the following into the Avatar ID field:
For the Dragon: avtr_38e34db8-89fb-4b91-bc56-d47030647052
For the Drake: avtr_b8a679b6-bcd1-4f07-9dc8-a1c37a5dd6b0
For the Wyvern: avtr_7d4e2b2b-7c8f-4135-b414-76dd4516274e
Follow any other instructions in the world of choice, if applicable, and you should have a pedestal of the demo avatar of your choice.

FAQ:


What shader(s) does this avatar use?
- By default, the avatar just uses Unity Standard. You're free to use whatever shaders you like of course, but for the purposes of a avatar base, not requiring any specific shader made the most sense.
Will there be a VRC Quest version of this avatar?
- No. Between the requirement for the digitigrade legs needing constraints, and all of the special functions of the avatar needing buttloads of constraints and senders/receivers to function properly, there will never be a official VRC Quest version, as I will not compromise on intended functionality of the avatar.
Screenshots of model Maximus Draconis in the game
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