WHIRLWIND + ANUBIS
To download the model, you need to log in.
Description
Hello~ I have included the ANUBIS head with this mode, which is an addon for the WHIRLWIND base!
You'll probably need an accessory applier for it. DO NOT DM ME ASKING FOR HELP IM NOT GOOGLE!!
JUST SEARCH "Accessory Applier VRCHAT" or something..
- FEATURES -
In-game color changing via Expressions
Color regions include: Body, body glow, armor, armor glow
Optional body armor, with in-game armor toggle included
9 Preset visor expressions with an in-game radial selection menu
Head and nose contact points
Twist bones for the arms and legs
In-game shape keys for thighs, male/female chest,butt,jaw opening, tail thickness, and groin
Optional Physbones for Tail, Chest, and Butt
High quality textures, unique design
.Blend, Substance Painter Files, Unity Scene file, Unity Package File included
Easy Setup
- PERFORMANCE RATING: MEDIUM -
This avatar has been overhauled from its second life counterpart, with entirely remade meshes and textures
PolyCount: 56499 triangles
Materials: 3
5 Skinned Meshes
5 Physbone Components
4 contact counts
PC Only
Texture Memory: 241.88 MB
Bones: 69
Poiyomi shader version: 8.0.426
- SETUP -
Download Unity (Free!)
https://unity.com/download
Create a new file in version 2019.4.31F1
Download the vrcsdk3 (Free!)
https://docs.vrchat.com/docs/choosing-your-sdk
Create a new Unity file in version 2019.4.31F1
Import the Poiyomi shaders by dragging them into the shelf.
Import the VRChat SDK by dragging it into the shelf.
Open the WHIRLWIND_Acronoid_Synth unity package into the new file.
On the top of your screen, choose VRChat SDK, then show control panel. Choose ‘BUILD AND PUBLISH FOR WINDOWS’ to upload to VRChat!
You will need to sign into VRChat, and be approved for avatar uploads.
If publishing doesn't work, open the scene file under Assets by dragging it into your layer stack, then try publishing again. Also, be sure to use Unity, and not the Creator Companion.
If you see a FileNotFoundException error, try deleting the Poiyomi folder in Unity and re-adding it a few times.
Users have reported issues exporting with the Creator Companion, however, exporting with Unity + a manual install of the SDK works.
If the Publish window does not appear, check to see that the Pipeline Manager script is active before exporting
A version has been uploaded to NeosVR with both multi-region color changing and expression changing! If you would like to use this avatar in Neos, contact me on Discord and I'll set you up with it!
You'll probably need an accessory applier for it. DO NOT DM ME ASKING FOR HELP IM NOT GOOGLE!!
JUST SEARCH "Accessory Applier VRCHAT" or something..
- FEATURES -
In-game color changing via Expressions
Color regions include: Body, body glow, armor, armor glow
Optional body armor, with in-game armor toggle included
9 Preset visor expressions with an in-game radial selection menu
Head and nose contact points
Twist bones for the arms and legs
In-game shape keys for thighs, male/female chest,butt,jaw opening, tail thickness, and groin
Optional Physbones for Tail, Chest, and Butt
High quality textures, unique design
.Blend, Substance Painter Files, Unity Scene file, Unity Package File included
Easy Setup
- PERFORMANCE RATING: MEDIUM -
This avatar has been overhauled from its second life counterpart, with entirely remade meshes and textures
PolyCount: 56499 triangles
Materials: 3
5 Skinned Meshes
5 Physbone Components
4 contact counts
PC Only
Texture Memory: 241.88 MB
Bones: 69
Poiyomi shader version: 8.0.426
- SETUP -
Download Unity (Free!)
https://unity.com/download
Create a new file in version 2019.4.31F1
Download the vrcsdk3 (Free!)
https://docs.vrchat.com/docs/choosing-your-sdk
Create a new Unity file in version 2019.4.31F1
Import the Poiyomi shaders by dragging them into the shelf.
Import the VRChat SDK by dragging it into the shelf.
Open the WHIRLWIND_Acronoid_Synth unity package into the new file.
On the top of your screen, choose VRChat SDK, then show control panel. Choose ‘BUILD AND PUBLISH FOR WINDOWS’ to upload to VRChat!
You will need to sign into VRChat, and be approved for avatar uploads.
If publishing doesn't work, open the scene file under Assets by dragging it into your layer stack, then try publishing again. Also, be sure to use Unity, and not the Creator Companion.
If you see a FileNotFoundException error, try deleting the Poiyomi folder in Unity and re-adding it a few times.
Users have reported issues exporting with the Creator Companion, however, exporting with Unity + a manual install of the SDK works.
If the Publish window does not appear, check to see that the Pipeline Manager script is active before exporting
A version has been uploaded to NeosVR with both multi-region color changing and expression changing! If you would like to use this avatar in Neos, contact me on Discord and I'll set you up with it!