Cirvulp 4.6
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Description
Features
- Cirvulp Quest and Non Quest unity packages, works with VRChat, and the FBX is Neos compatible.
- The unity scene is all pre-set and ready to go, just requires a texture swap.
- Video tutorials included in the package that should help with any major questions and the overall avatar upload.
- A quality and realistically proportioned IK skeleton for full body tracking.
- A refined and easy to understand Substance painter file and comes with UV map for those using photoshop or paint even.
- Due to the amount of clothing it is a very poor avatar, but deleting pieces in unity you may not use the avatar can easily become medium or even good performance.
- The base avatar has 20,000 Polygons, or 40,000 Tris .
- Comes with Face tracking shapekeys on the model.
- Phys bones in the ears, cheeks, nose, whiskers, tongue, tail, glute, and toes.
- Phys interactions for a noseboop and headpat.
- Full mouth visemes and 14 gestures, 7 each hand. There is also an idle ear twitch animation and breathing animation.
- Body Controls on the ears and tail, also a mood control and tail wag speed. With 5.0 there's a whisker toggle, claw toggle, a sniff toggle. There's also on demand bone toggles for performance or other reasons.
- Gesture lock per hand.
- On the 4.6 there's around 100 customization shapekeys for a larger or skinnier body or alternate shapes for parts of the body, such as messing with the digigrades.
- Comes with laying down, crouching, and other animations.
- A Plushie that has it's own substance, a great addition that you can put on any model.
- And finally around 50 pieces of clothing or other assets that come with the model, 99% made by yours truly.