Zetka
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Description
Heyo, this is my first model made from scratch so in some parts it will not be the best, i will be updating it with fixes and additions whenever necessary, do notify me of any issue you might find while using it! Mainly intended to be used with Full Body tracking but still works fine with half body.
Updates:
Version 1.0: Initial Release
Version 1.1: Fixed few animations not working due to wrong pathing, main menu improvements, dps improvements.
Update your SDKs for the love of god, phys bones is not the latest one, there’s the IK2.0 update and I’ve had way too many people having the same issue
Info:
Designed for VRChat, fairly customizable, preconfigured PhysBones, several toggles and sliders for their body or actions, custom roar and chomp sounds by toggle with gestures, idle spike movements and "defense" (make sure whoever touches you with that on doesn't have phantom pain, please [it happened already, i told you]) It does not like head pats, teeth and claw size control and multiple other things!
All blendshapes can be controlled through the already existing toggles and sliders in the avatar, if you wish to set a blendshape as default for it find the specific parameter and change it's default value inside the parameters.
Species:
The Zetka are a alien species with no eyes, each inch of it's body acts as it's own single organism working together as a hive controlled by the core inside their head (basically their brain), this allows them to maintain control of their body even after being separated, it does not allow them to multiplicate or absorb things, they still need to go through the process of ingestion to increase their mass, though they can slightly alter their body for each need (Mainly for defense) either softening or hardening their skin, they are often recognized as Spike Monsters for that.
Updates:
Version 1.0: Initial Release
Version 1.1: Fixed few animations not working due to wrong pathing, main menu improvements, dps improvements.
Update your SDKs for the love of god, phys bones is not the latest one, there’s the IK2.0 update and I’ve had way too many people having the same issue
Info:
Designed for VRChat, fairly customizable, preconfigured PhysBones, several toggles and sliders for their body or actions, custom roar and chomp sounds by toggle with gestures, idle spike movements and "defense" (make sure whoever touches you with that on doesn't have phantom pain, please [it happened already, i told you]) It does not like head pats, teeth and claw size control and multiple other things!
All blendshapes can be controlled through the already existing toggles and sliders in the avatar, if you wish to set a blendshape as default for it find the specific parameter and change it's default value inside the parameters.
Species:
The Zetka are a alien species with no eyes, each inch of it's body acts as it's own single organism working together as a hive controlled by the core inside their head (basically their brain), this allows them to maintain control of their body even after being separated, it does not allow them to multiplicate or absorb things, they still need to go through the process of ingestion to increase their mass, though they can slightly alter their body for each need (Mainly for defense) either softening or hardening their skin, they are often recognized as Spike Monsters for that.