Home » Avatars » WARFAREMACHINE's Officer Flint VRC Port

Model info

Content type:Avatars
Сreated by: RioluKidd
SDK: 3.0 (VRChat)
Platform: PC
Рhysbones: Yes
Full body: Yes
Nsfw: Yes
DPS: Yes
Views: 47 896
WARFAREMACHINE's Officer Flint VRC Port

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Description

WARFAREMACHINE's Officer Flint VRC Port

Features:


Full Body Compatible
Many body sliders for customizability
PhysBones- DPS Compatible (Does not include DPS)
Clothing Toggle: Police Uniform, Police Gear, Bikini, Police Tape, Casual and Bunny Suit.
Gogo Loco Included
THE HORNY BAT FOR BONKING ACTION

Body Controls:


Breast Size
Butt Size
Body and Eyes Hue
Legs Size
Wide Hips
Voluptuous Slider
Nipple Size
Belly Size
Waist Size
Futa Cock and Size Slider
Tail Control
Top Reveal for each clothing.
Hue, Saturation, and Brightness Controls for Body and Eyes

What's in the package?


Files of the Avatar that include two saves (DPS and Non-DPS)
Poiyomi Toon Shader 8.1.161
Loco Gogo

DPS not included - needs to be imported.
Screenshots of model WARFAREMACHINE's Officer Flint VRC Port in the game
Comments: 14
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  • foto
    Ava Evans #14
    It keeps saying that the prefab does not exist
    10 November 2023 16:30
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    HollenX #13
    hello, i am having trouble uploading the avatar. It would be appreciated if someone could help me out here ;-;
    18 October 2023 11:51
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    Mythtide303 #12
    ah yeah, to many things going on the newest Sdk doesn't accept blood born i assume you're trying to use that DPS it does take so thats the problem wand what i mean by two sdks if not let me know like text me on discord I uploaded this avatar fine. Discord is Mythide
    13 October 2023 12:37
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    SinisterSnip #11
    Mythtide303, I imported two SDKs? at first I only started a new project via CC, then poi, dps, then the package. still got the same errors. after that I started a new project via unity hub, then bloodborne, poi, dps, then package

    so where is this second sdk???
    13 October 2023 07:26
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    Mythtide303 #10
    Ima answer two comments rn.

    For you
    Snip: You imported two sdks so start a new project then check the list before importing then un tick the SDK.


    Anymore questions lmk
    Yunatv you have two poiyomis, Delete both reimport one
    13 October 2023 00:16
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    SinisterSnip #9
    Also, got an issue. it a bit long think, so some wizards on Unity would be awesome, but even BloodBorne isnt helping with this

    FileNotFoundException: C:/Users/beoho/AppData/Local/Temp/DefaultCompany/Officer Flint/prefab-id-v1_avtr_da147c75-2536-4f7b-bcbb-b834f295558d_0775746340.prefab.unity3d does not exist
    System.IO.File.Copy (System.String sourceFileName, System.String destFileName, System.Boolean overwrite) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
    VRC.SDK3.Builder.VRCAvatarBuilder.ExportCurrentAvatarResource (UnityEngine.Object avatarResource, System.Boolean testAsset) (at <be6647b31c554e0ba94ebb347f04809a>:0)
    VRC.SDK3.Builder.VRCAvatarBuilder.ExportAndUploadAvatarBlueprint (UnityEngine.GameObject externalReference) (at <be6647b31c554e0ba94ebb347f04809a>:0)
    VRC.SDKBase.Editor.VRC_SdkBuilder.ExportAndUploadAvatarBlueprint (UnityEngine.GameObject externalReference) (at <342d319a21c44a21bd76750fa5001696>:0)
    VRC.SDK3.Editor.VRCSdkControlPanelAvatarBuilder3A.OnGUIAvatar (VRC.SDKBase.VRC_AvatarDescriptor avatar) (at Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder3A.cs:593)
    VRC.SDKBase.Editor.VRCSdkControlPanelAvatarBuilder.ShowBuilder () (at Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/ControlPanel/VRCSdkControlPanelAvatarBuilder.cs:172)
    VRCSdkControlPanel.ShowBuilders () (at Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/ControlPanel/VRCSdkControlPanelBuilder.cs:356)
    Bloodborne.RkOTivYaWv43pE1s8cZ.NeQY7Vn1S1 (System.Object , System.Object , System.Object , System.Object , System.Object , System.Object ) (at <958a66d441bd4bddaf1394b7247295b0>:0)
    B3Uc95om8Nj4iaxIB3DY.niYUkHaaas (System.Action , System.Action , System.Action , System.Action , System.Action , UnityEditor.EditorWindow , B3Uc95om8Nj4iaxIB3DY ) (at <958a66d441bd4bddaf1394b7247295b0>:0)
    Bloodborne.VRChat+Control.Render (System.Action ShowAccount, System.Action ShowBuilders, System.Action ShowContent, System.Action ShowSettings, System.Action SetActiveSDKDefines, UnityEditor.EditorWindow Window) (at <958a66d441bd4bddaf1394b7247295b0>:0)
    VRCSdkControlPanel.OnGUI () (at Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/ControlPanel/VRCSdkControlPanel.cs:160)
    System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
    Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
    System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
    System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
    UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at <a259d3c004024353a2c217da97495055>:0)
    UnityEditor.HostView.Invoke (System.String methodName) (at <a259d3c004024353a2c217da97495055>:0)
    UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at <a259d3c004024353a2c217da97495055>:0)
    UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at <a259d3c004024353a2c217da97495055>:0)
    UnityEditor.DockArea.OldOnGUI () (at <a259d3c004024353a2c217da97495055>:0)
    UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.EventDispatcher.OpenGate () (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <344226e341014466b33f0c0fa34fcef5>:0)
    12 October 2023 18:14
  • foto
    ShadeColdfang #8
    thank u so much for Sharing <3
    12 October 2023 07:21
  • foto
    SinisterSnip #7
    Thank you for the upload!

    If you're able to, can you also upload their lopunny with the hood? I cant find her anywhere else T^T
    12 October 2023 00:17
  • foto
    Yunatv #6
    Hello. Does anyone know how to solve this error that appears:
    "Assets\_PoiyomiShaders\Scripts\ThryEditor\Editor\TexturePackerConfig.cs(21,16): error CS0246: The type or namespace name 'KernelPreset' could not be found (are you missing a using directive or an assembly reference?)"
    11 October 2023 18:46
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    Ccccupid #5
    omfg thank u
    11 October 2023 15:39
  • foto
    Tomigai #4
    thanks soo much for uploading her
    11 October 2023 13:19
  • foto
    Laura_5612 #3
    I love u <3
    11 October 2023 10:06
  • foto
    deca #2
    finally, now I don't have to port by hand!
    11 October 2023 05:55
  • foto
    Kiyara #1
    yesss!

    thank you for sharing :)
    11 October 2023 04:52