Home » Avatars » Pupper HD - VRChat Avatar

Model info

Content type:Avatars
Сreated by: Tosca
SDK: 3.0 (VRChat)
Unity version: Unity 2022
Platform: PC
Рhysbones: Yes
Face Tracking: No
Full body: Yes
Nsfw: No
DРS \ SPS : No
Views: 8 830
Pupper HD - VRChat Avatar

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Description

This is a canine avatar, made for use in VRChat. Has full facial visemes, face expression morphs, and is fullbody compatible. This model also comes with body customization blendshapes, for different body types, as well as facial and ear shape sliders, as well as "mane" and "hair" mesh pieces.

This purchase comes with a unitypackage file with a few compiled prefabs, substance painter files, textures, and a .blend.

This avatar also comes with dynamic digitigrade legs and MMD visemes! :D

The Pupper HD is an alternate and upgraded version of my original "Pupper" avatar, with various improvements such as new hands/paws, a new UV that utilizes more UV space for higher-res texturing, 3D eyelashes for no texture stretching when the eyes close, higher-definition chest area for higher quality feminine blendshapes, a new "howl", and Fluffy variants made with Warren's Fast Fur Shader.

Owners of the original Pupper can use a code, provided in the Pupper's main files, to get this avatar for free- and anyone who buys this avatar can get the original Pupper for free, using a code found in this avatar's files.

!!!!NOTE: THIS AVATAR IS NOT REFUNDABLE. This is a DIGITAL product- when you buy it, you gain access to digital files that cannot just be "taken back". You cannot "return" a digital product like you can a physical one. If you force a chargeback, I WILL fight it.

Uses GoGoLoco menus, as well as Warren's Fast Fur Shader for the "Fluffy" variant. Uses Poiyomi Pro(although Poiyomi Toon should function and convert well enough) for the non-fluffy variants.

If you are having any technical issues with the avatar, join my avatar Discord and ask for tech help, OR add me on Discord(Tosca#8203) for tech help, rather than immediately assuming that the avatar is "broken" and trying to force a chargeback.

NOTE FOR QUEST USERS:
You MUST use the "plantigrade" version of the avatar for Quest. This is because Quest does not support the constraints necessary to move the legs with the digitigrade rig. Visually, there is no difference, but the bone setup is. The digitigrade version WILL NOT work on Quest. If you upload to Quest and your legs aren't moving, this is why.

Also, if your eyes appear black, turn off the eye lens- there's a blendshape for that.

====== CHANGELOG ==========
1/8/23 - Added a few new blendshapes for the foot-paws, fixed the 'eyes wide' MMD blendshapes, did some weighting fixes on the hands, and added a touched up and improved version of the default texture, done by Simmer. Also fixed a problem with the Plantigrade version's hands.

1/12/23 - Fixed a small issue where the eyes were SLIGHTLY off center in Substance, which kind of broke the symmetry of the eye textures, and added a new variant model- the Death Wolf! This variant is, of course, highly inspired by Death, from Puss In Boots 2: The Last Wish. It even comes with its own custom teeth! It IS compatible with existing textures, assuming you haven't added extra detailing to the teeth and gums, and its textures are also compatible with the normal Pupper. However, the teeth/gums UVs ARE slightly different, and as such it comes with its own Substance file.

Currently, the Death Wolf does not have a 'fluffy' variant, however it is planned to have one eventually. However, it will need custom grooming as the normal Fluffy Pupper fur doesn't look right on it, so I've decided to go ahead and release as is for now.

2/6/2023 - Massive visual update, as well as a big update to the rig for better functioning digilegs. The Death Wolf variant remains untouched currently, but the "Tall" and "Normal" variants(+ the Fluffy counterparts) have received a large visual overhaul, including topology improvements in some areas, better hand posing, brand new ears and teeth, and better quality tail fluff.

The UV remains mostly the same, except for the teeth and ears, + the new tail fluff parts. Existing textures can be applied to the new model and updated for the new ears etc. by exporting black/white images of each layer, and then applying them as a 'mask' in the new Substance file. (Set tiling to 1, position to 0,0).

2/7/2023 - Re-added StomachShape blendshape, fixed a few MMD blendshapes with clipping issues with the eyelashes as well as fixed one MMD blendshape that broke the eye lens.

2/17/2023 - Fixed weighting issues on planti versions, + added extra fluff mesh parts.

4/18/2023 - To be honest, I'm 90% sure I had an update WIP a few months ago that I just... never released. Unless I did and I forgot. But I cannot, for the life of me, remember what exactly I did, except that it was probably something minor like blendshape fixes idk. HOWEVER I have also just added two new blendshapes for use with clothing, to reduce clipping, for the Tall Pupp
Screenshots of model Pupper HD - VRChat Avatar in the game
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