Home » Avatars » ZDragon 1.2 Base

Model info

Content type:Avatars
Сreated by: zephyxus
SDK: 3.0 (VRChat)
Unity version: Unity 2022
Platform: PC
Рhysbones: Yes
Full body: Yes
DPS: No
Views: 4 207
ZDragon 1.2 Base

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Description

Version 1.2
Added VRChat PhysBones and Colliders Configuration
Removed Dynamic Bone Asset

Version 1.1.1
Added 9 new togglable body parts
Added Belly and Hip Adjustments
Added Several Horn Designs
Added Lock Gesture Feature

Description
Dragon base with re-texture PSD files comes with both configured VRChat Avatar Project on VRChat SDK 3 and a VRM project. You can upload the avatar into VRChat or use in any VTuber software that supports .VRM file format. More info about VRM https://vrm.dev/ 

Features:
Full body tracking compatible
Facial Expression mapped with the hand gestures. 
Mouth movement according to voice (Viseme)
Tail wags and Ear twitch idle animation
Maw Open, Wings Open, Tail Control, Paws Control
Special Toes Manual Control - individual toes move based on hand fingers.

VRChat Phys Bones configuration
Scripts and node placement prepared for custom emotes
If you wish to try out a base, please visit this world to clone it, feel free to use it: https://vrchat.com/home/launch?worldId=wrld_23040083-cc6f-485c-a9cf-603ddb2b1528 (Search Zephyxus Avatar Home World)

**Please note that Dynamic Bone Asset is not provided but the model has configured it, it will work once you import the Dynamic Bone Asset. You will have to purchase the dynamic bone from Will Hong plugin

Dynamic Bone Asset is no longer required. This model configured using native VRChat PhysBones.

Simple steps to upload the model to VR Chat:
1. Launch Unity 2019.4.31f1 and create new project and import dynamic bone asset component.
2. Import VRChat SDK3 Avatar (download it from https://vrchat.com/home/download)
2. Import the Unity Package VRChat ZDragon 1.2 (menu Assets>Import Package>Custom Package...)
3. Open the VRChat ZDragon scene (menu File> Open Scene > select ZDragons ([project path]\Assets\Scenes\ZDragons.unity))
4. Make modification, For example, edit the texture file in Assets/_ZDragon/Texture/Body.png
5. Login to VRChat and Upload (menu VRCHAT SDK>Show Control Panel)
6. Click Build & Publish for Windows, Change name of the model and cover picture.

Simple steps to create VRM file:
1. Launch Unity 2019.4.31f1 and create new project
2. Import the Unity Package VRM ZDragon 1.x.x (menu Assets>Import Package>Custom Package...)
3. Open the ZDragon VRM scene (menu File> Open Scene > select ZDragon VRM ([project path]\Assets\Scenes\ZDragon_VRM.unity))
4. Make modification
5. Export VRM (menu VRM0 -> Export UniVRM-0.XX)

File Content
Unity package for VRChat
Unity package for VRM (Vtuber)
Texture UVMap in PSD Files
Blender Source file
PDF How-to guide
Substance painter file - made possible by auxlabs_ (https://twitter.com/auxlDev)
Screenshots of model ZDragon 1.2 Base in the game
Comments: 1
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  • foto
    BloodyAshley #1
    If only their was a fem version of this QWQ, still a cool avatar though
    2 June 2024 02:13