Zack | SPS | PC+Quest | Face tracking
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Description
UPLOAD INSTRUCTIONS
Use Unity 2022.3.6f1
Highly recommended to use CreatorCompanion
Import the latest SDK
Import VRCFury
Import the latest version of Jerry's Templates(6.2.1) IF using face tracking
Import provided Poiyomi package
Import Zack package(GoGo included)
Unity scene will have two versions of him which use different heads+two versions with face tracking
Use two different unity projects for PC & Quest otherwise, they will override each other
For Quest, Poiyomi is not needed.
For Quest version using Jerry's Template, make sure to set the materials in the Jerry's Template folder in packages to any VRChat/Mobile shader
ABOUT
UE Face tracking
PC+Quest
NSFW+SPS+Physbones
PC 365k tris | Quest 114k tris
Very poor performance
Latest GoGo Loco
35 toggles & customization options including skintone
Sparkler prop & butt slap contact(visual only)
2 different heads, separated as two avatars in one scene for you to upload both
Quest excludes the following
SPS, buttslap contact, sparkler, all hue shifts, makeup, tattoo toggle, choker, handpaws, tail, belt, earrings, pants 2, presson nails, jacket, heels, cap, gloves, 2nd hair, face harness, corset, boxers, belly piercing
Face tracking ver. excludes the following
SPS, GoGo, Tattoo hue shift(will only be black), clothing+2nd pants hue shifts, ears+hair hue shifts, eye hue shift, eye mat shift, makeup
If you want to change any of the mats/hues and the toggle for it has been removed, you can do so in Unity(For eye+makeup mat just drag on other eye+face mat, for hue shifts they will be in color adjust>hue shift OR emission hue shift)