✿・Velour [3D Avatar]
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Description
❀ ・avatar dynamics
✦ Headpat & Boop expressions with cute sound effects
✦ Blink if someone touches your eyes !
✦ Angry expression if your ears or tail are pulled
❀ ・toggles
✧ CLOTHING: Hoodie, Overshirt, Bodysuit, Bikini, Socks, Shorts
✧ ACCESSORIES: 6 Piercings, Choker, Necklace, Strap Bag
✧ SPECIES: Tail, 2 sets of ears
✧ HAIR: Medium Back & Long Back, Swept Bangs & Straight Bangs
✧ COSMETICS: Want to charge your default look? You can change a lot! See below ♡
❀ ・extras !
✦ Versions included that are compatible with MMD worlds in VRChat
✦ Audio Link ready
✦ 2 adorable Face Filters !
✦ Togglable ASMR heartbeat
✦ Cross-avatar interaction! Near another Roze/Velour? A toggleable logo will appear on your hand, glowing more the closer you get. (Soon available on all non-discontinued avatars through updates & will be available on all future avatars!)
❀ ・settings & mute-friendly features
✦ ASL Hand Gestures that pause expressions while you sign
✦ Disable facial expressions & the anime-style expression add-ons separately
✦ Swap the hand that triggers facial expressions
✦ Modded VRLabs ambidextrous Marker
✦ Toggleable Muted & Earmuffed icons
✦ 7 idle eye shapes
✦ Full GoGoLoco menu & emotes menu
✦ Monochromatic lighting toggle to be unaffected by world light color
✦ Brightness slider for when you are too bright or too dark !
✦ Togglable animations: Ear twitches, ear movements on gestures, and tail wag
✦ Contacts settings: disable contacts, audio, particles, and avatar interaction all individually
❀ ・cosmetic adjustments
✧ Skin Tones (Grey, Pink, Red, and Blue additionally included)
✧ HUES: Eyes, Hair, Hair Emissions, Clothing Main & Accents
✧ SATURATIONS: Eyes, Hair, Hair Emissions
✧ ALPHAS: Bodysuit; transparent to opaque
✧ Blush strength
✦ Audiolink toggle
✦ Freckles, Stencils, Fox Stripes, Black Sclera
❀ ・the little details & strides in optimization
✦ The base model's only Very Poor statistic is polygons! Including ALL clothing, accessories, and hair options, Velour sits at 200,190 triangles.
✦ The base model's meshes, materials, etc. are combined and reduced for optimization to be Poor or better, with PhysBones being the only Poor-rated
✦ 90%+ of toggles (and even parts of some systems) are in one combined layer utilizing Direct Blend Trees to massively reduce animator layer count(read why this is optimal here!). The total layer count sits at 7.
✦ All toggles are UDIM/UV Discarding-based dissolve toggles to keep mesh & material count low
✧ Proximity-based darkening of the model
✧ Custom synced bouncy blink (and double blink) ♡
✧ More adjustment bones than most to create more realistic & pretty deformations
✧ Lots of idle animations to make her feel alive; most can even be toggled