Project H: Sophia
To download the model, you need to log in.
Description
Files Needed
-VRCFury
-Poyomi Toon v9.0.61
Optimize And Stats
Optimization is a very high priority and I use techniques very few utilize to not only keep your frames high but push the visual quality above and beyond 4k textures.
Quest: 212k triangles, 10 meshes, 17 materials, 5mb VRAM, >10mb In Game Download Size.
PC Green: 69.8k triangles, 2 meshes, 8 materials, 52mb VRAM, 22mb In Game Download Size.
All PC Versions: 271k triangles, 16 meshes , 61 materials (Many are the same), 93.36mb VRAM, 47mb In Game Download Size.
So Much More Than How She Looks [🟣🟢🔴🟡⭐]
It's not just how cool she looks or how awesome her arm animation are.
Organized package where everything is easy to find
Everything that feels like it should move does with PhysBones
Custom menu icons for everything
Clean weight painting and toggling body parts on and off individually so you will never see clipping ever.
Optimized to the best of my abilities using many underutilized techniques such as:
UV discarding, for less polys being active at once
RGB masking, making VRAM and download lower while making her look better
Normal map tiling, so his fabrics look 8k while using a tiny fraction of the size
Blend tree toggles, painfully putting 40 layers into 1 so your frames stay high
AAPs so things are smooth while being in the blend tree
Dissolve toggles still look way cooler than blinking out of existence
Months of both personal testing and letting my community test to give feedback and find bugs to make her my best work by far
Extra attention to Syncing, everything is synced perfectly across all users, even late joiners! got her 2nd set of arms on and in the overcharge state? everyone will see that!
-VRCFury
-Poyomi Toon v9.0.61
Optimize And Stats
Optimization is a very high priority and I use techniques very few utilize to not only keep your frames high but push the visual quality above and beyond 4k textures.
Quest: 212k triangles, 10 meshes, 17 materials, 5mb VRAM, >10mb In Game Download Size.
PC Green: 69.8k triangles, 2 meshes, 8 materials, 52mb VRAM, 22mb In Game Download Size.
All PC Versions: 271k triangles, 16 meshes , 61 materials (Many are the same), 93.36mb VRAM, 47mb In Game Download Size.
So Much More Than How She Looks [🟣🟢🔴🟡⭐]
It's not just how cool she looks or how awesome her arm animation are.
Organized package where everything is easy to find
Everything that feels like it should move does with PhysBones
Custom menu icons for everything
Clean weight painting and toggling body parts on and off individually so you will never see clipping ever.
Optimized to the best of my abilities using many underutilized techniques such as:
UV discarding, for less polys being active at once
RGB masking, making VRAM and download lower while making her look better
Normal map tiling, so his fabrics look 8k while using a tiny fraction of the size
Blend tree toggles, painfully putting 40 layers into 1 so your frames stay high
AAPs so things are smooth while being in the blend tree
Dissolve toggles still look way cooler than blinking out of existence
Months of both personal testing and letting my community test to give feedback and find bugs to make her my best work by far
Extra attention to Syncing, everything is synced perfectly across all users, even late joiners! got her 2nd set of arms on and in the overcharge state? everyone will see that!