Scaled Wyvern
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Description
Scaled Wyvern - VR Avatar
This is the Scaled Wyvern avatar made for use in VRChat or similar VR social games.
Less cartoony, more realism. If you want to give off those creature vibes, this may be an avatar for you! :)
Try it before you buy it!
Try it yourself!
Join the Discord (#scaled-wyvern-support):
Morghus' VRChat Assets
Project contains:
The model is ~42k tris leaving decent room for adding customizations.
Some expression blend shapes.
Customizable facial blend shapes.
VRChat supported visemes.
This avatar uses a mix of VRC Avatar Descriptor visemes and jaw/tongue animations exposed within the animator controller.
VRM compatible visemes.
Jaw movement is baked into these visemes.
Some facial tracking blend shapes.
Not fully supported yet, but will hopefully get to this soon™️.
These are also re-used for regular expressions and gestures.
A chomp using gestures (Left-rock out Right-fist + Trigger weight).
Custom blinking animation, so we have full control over blinking and eyes closed.
First-person snoot.
AudioLink setup on the inner wings.
Floor collider for tail and toes.
The legs are setup for digitigrade.
This can be disabled using the menu provided.
Prefab for quick starting on setting up your Scaled Wyvern.
Does not use VRC Fury by default, but feel free to use it when customizing your own project!
Comes with Blender 3.2.1 and Substance Painter 2021 7.4.3 files.
Provided
Unity Package File
This Unity Package was created for Unity 2022.3.6f1 and VRChat SDK 3.5.2.
PC Prefab and Quest Prefab setup already to get you started!
Files will be unpacked into CreatureTime/Avatars/ScaledWyvern.
Package Structure
Within CreatureTime/Avatars/ScaledWyvern/Scenes, there will be a scene ScaledWyvern.unity) that will get you started.
Blender Files
ScaledWyvern.blend
Contains both PC, Quest, and Substance versions.
Substance Files
Could not export PSDs from the Substance file due to UDIM workflows not supported when generating PSDs. Sorry!
This is the Scaled Wyvern avatar made for use in VRChat or similar VR social games.
Less cartoony, more realism. If you want to give off those creature vibes, this may be an avatar for you! :)
Try it before you buy it!
Try it yourself!
Join the Discord (#scaled-wyvern-support):
Morghus' VRChat Assets
Project contains:
The model is ~42k tris leaving decent room for adding customizations.
Some expression blend shapes.
Customizable facial blend shapes.
VRChat supported visemes.
This avatar uses a mix of VRC Avatar Descriptor visemes and jaw/tongue animations exposed within the animator controller.
VRM compatible visemes.
Jaw movement is baked into these visemes.
Some facial tracking blend shapes.
Not fully supported yet, but will hopefully get to this soon™️.
These are also re-used for regular expressions and gestures.
A chomp using gestures (Left-rock out Right-fist + Trigger weight).
Custom blinking animation, so we have full control over blinking and eyes closed.
First-person snoot.
AudioLink setup on the inner wings.
Floor collider for tail and toes.
The legs are setup for digitigrade.
This can be disabled using the menu provided.
Prefab for quick starting on setting up your Scaled Wyvern.
Does not use VRC Fury by default, but feel free to use it when customizing your own project!
Comes with Blender 3.2.1 and Substance Painter 2021 7.4.3 files.
Provided
Unity Package File
This Unity Package was created for Unity 2022.3.6f1 and VRChat SDK 3.5.2.
PC Prefab and Quest Prefab setup already to get you started!
Files will be unpacked into CreatureTime/Avatars/ScaledWyvern.
Package Structure
Within CreatureTime/Avatars/ScaledWyvern/Scenes, there will be a scene ScaledWyvern.unity) that will get you started.
Blender Files
ScaledWyvern.blend
Contains both PC, Quest, and Substance versions.
Substance Files
Could not export PSDs from the Substance file due to UDIM workflows not supported when generating PSDs. Sorry!