Kalandra
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Description
Important Notes:
You will need CC Creator and VRCFury imported into your Unity project.
If Unity asks you to set an Anchor Override, select "Yes."
If Unity prompts "Reload" or "Ignore" Scene, select "IGNORE."
Please note that all meshes have been edited by me and do not represent their original quality. Refer to asset links below to see the original meshes.
Features:
Precision dynamics and weight painting
Bounding box fix (disappearing meshes)
Face and body re-sculpt
Full-body tested and ready
White Mode and lighting enhancement options
Skin tone radial (Tan and Chocolate options)
7 custom facial gestures (Left hand only)
Enterprise texturing for all meshes, including body and face
Shoe swaps
Hair swaps
Outfit swaps
Note: This is NOT an optimized avatar.
Instructions:
Create a fresh Unity project before importing the package.
Ensure all dependencies are loaded to avoid import issues.
Dissolve animations are sensitive to editing. Only edit within the materials provided in the project; do not create new ones.
Use the VRCSDK and shader included in the package. Import the SDK, Poiyomi Shader, and DPS system first, followed by the avatar package.