X-Doggo
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Description
This includes the main avatar, the "Quest Hotfix", and the the blender projects. The substance painter files were too large to be uploaded
Make sure to convert the unity constraints to vrc since it's not already made like that for some reason, and the digitigrade will work just fine
Uploading it here because this avatar has wwaaaaayyyyyyyyy too many issues to be worth the $30 that she priced it at, and I will update when things get fixed. most notably the way the chests weight paint behaves when bending.
Avatar description copied from Jinxxy-
"This is a canine avatar, made primarily for use in VRChat. Has full facial visemes, face expression morphs, facetracking, and is fullbody compatible. This model also comes with body customization blendshapes, for different body types, as well as facial and ear shape sliders.
This is an overhauled variant of the Doggo avatar- by purchasing this, you also receive the original Doggo avatar, and vice versa.
The avatar comes with two primary variants with different proportions- Tall(default) and Short.
This purchase comes with a .unitypackage file with a few compiled prefabs, substance painter files, textures, and a .blend.
This avatar also comes with dynamic digitigrade legs and MMD visemes. There is not currently a planti-rigged version of this avatar, due to the addition of VRChat's constraints system. The legs SHOULD still be Quest compatible if you're using the beta SDK with the new constraints, if you convert the constraints to VRC constraints.
I might add a planti version if there's enough demand for it- but for those who want planti leg movement just out of personal preference, you can achieve this even on a digi rig by disabling the constraints on the ankle bone.
This avatar also utilizes puppet menus for the ears and extra facial expressions- this avatar has TWO facial expression puppets, each with its own toggles- for a total of 8 extra possible facial expressions.
The avatar also uses tail controls, including curl left/right, tail tucked, tail up, and a happy tail wag.
Default texture by Elias/melon1te!
!!!!NOTE: THIS AVATAR IS NOT REFUNDABLE. This is a DIGITAL product- when you buy it, you gain access to digital files that cannot just be "taken back". You cannot "return" a digital product like you can a physical one. If you force a chargeback, I WILL fight it.
Uses GoGoLoco menus, as well as Poiyomi Pro(although Poiyomi Toon should function and convert well enough).
If you are having any technical issues with the avatar, join my avatar Discord and ask for tech help, OR add me on Discord(Tosca#8203) for tech help, rather than immediately assuming that the avatar is "broken" and trying to force a chargeback.
NOTE FOR QUEST USERS:
You MUST use the beta SDK with VRC constraints to upload this avatar for Quest. This is because Quest does not support the default Unity constraints necessary to move the legs with the digitigrade rig, and the constraints will need to be converted to VRC Constraints. (The SDK has a button that does this for you automatically.)
Once the update is officially released off of the beta branch, the avatar will be updated to use VRC constraints by default.
Also, if your eyes appear black, turn off the eye lens- there's a blendshape for that.
Make sure to convert the unity constraints to vrc since it's not already made like that for some reason, and the digitigrade will work just fine
Uploading it here because this avatar has wwaaaaayyyyyyyyy too many issues to be worth the $30 that she priced it at, and I will update when things get fixed. most notably the way the chests weight paint behaves when bending.
Avatar description copied from Jinxxy-
"This is a canine avatar, made primarily for use in VRChat. Has full facial visemes, face expression morphs, facetracking, and is fullbody compatible. This model also comes with body customization blendshapes, for different body types, as well as facial and ear shape sliders.
This is an overhauled variant of the Doggo avatar- by purchasing this, you also receive the original Doggo avatar, and vice versa.
The avatar comes with two primary variants with different proportions- Tall(default) and Short.
This purchase comes with a .unitypackage file with a few compiled prefabs, substance painter files, textures, and a .blend.
This avatar also comes with dynamic digitigrade legs and MMD visemes. There is not currently a planti-rigged version of this avatar, due to the addition of VRChat's constraints system. The legs SHOULD still be Quest compatible if you're using the beta SDK with the new constraints, if you convert the constraints to VRC constraints.
I might add a planti version if there's enough demand for it- but for those who want planti leg movement just out of personal preference, you can achieve this even on a digi rig by disabling the constraints on the ankle bone.
This avatar also utilizes puppet menus for the ears and extra facial expressions- this avatar has TWO facial expression puppets, each with its own toggles- for a total of 8 extra possible facial expressions.
The avatar also uses tail controls, including curl left/right, tail tucked, tail up, and a happy tail wag.
Default texture by Elias/melon1te!
!!!!NOTE: THIS AVATAR IS NOT REFUNDABLE. This is a DIGITAL product- when you buy it, you gain access to digital files that cannot just be "taken back". You cannot "return" a digital product like you can a physical one. If you force a chargeback, I WILL fight it.
Uses GoGoLoco menus, as well as Poiyomi Pro(although Poiyomi Toon should function and convert well enough).
If you are having any technical issues with the avatar, join my avatar Discord and ask for tech help, OR add me on Discord(Tosca#8203) for tech help, rather than immediately assuming that the avatar is "broken" and trying to force a chargeback.
NOTE FOR QUEST USERS:
You MUST use the beta SDK with VRC constraints to upload this avatar for Quest. This is because Quest does not support the default Unity constraints necessary to move the legs with the digitigrade rig, and the constraints will need to be converted to VRC Constraints. (The SDK has a button that does this for you automatically.)
Once the update is officially released off of the beta branch, the avatar will be updated to use VRC constraints by default.
Also, if your eyes appear black, turn off the eye lens- there's a blendshape for that.