Lexah
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Description
Features:
Full face tracking with Unified Expressions, Converted and improved by me.
Laser eyes and Arm weapons that fire with gestures
Interactable Hood and mask that move with physbones
Dissolves for main clothes and accessories all individually toggle, 4 Quick Presets
Cyber decals toggle, Skin options with body lighting slider and animated shiny toggle
Hair hues, Black/White/Color toggles, Emission hues, Hair options: Short and Pony tail
Many Hue's and customization, if you like red, green or blue etc you can!
Contact toggles noseboops, headpats, eye pokes, slaps, kiss contact, mouth poke
8 Gestures with weighted individual fists (the peace gesture has a closed eyes hand open mix)
Sounds: slaps, nose boops, purrs, prop FX
Audiolink spectrum emissions, toggles off
Lots of customization like: Eye sclera toggle, Face markings, Fangs, Jewelry toggles, Nails length, Elf ears
Get super close! Reduced clipping set on the body material so you can get up close and personal.
Optimization:
UV discard toggles with dissolves for main clothes
Most Meshes joined and materials combined to lower draw calls eg Hair/Ears are 1 mesh 1 material with discards
Toggles and radials converted to Blendtrees where parameter drivers, dissolves or motion times are not needed to reduce time to get through the FX layer causing less lag
Less than 200MB Texture Vram, Textures marked down to reduce size
No blendshapes used on clothing to hide things, all discards
Gogo Locomotion ready
Quality:
Substance PBR texture sets used and setup in Poiyomi with glossy maps
Body/Head mesh is joined for a seamless neck, substance painter used to blend textures
Blue prefab never unpacked, you can freely edit in blender then overwrite the original to update the changes!
Face FX layer does not allow face to over animate or over blink e.g. headpat will cancel gestures so your face does not look cursed
New base heavily edited for good FBT extra bones added and rerigged
Clean and simple menus with icons
Anchor overrides and Bounding boxes set
Future updates for fixes and improvements please report any bugs found
Write defaults off work flow
Some additional features are on the avatar but they are optional and not the primary focus of the avatar!
Full setup with Wholesome tool
Wholesome Lollipop v5
Full face tracking with Unified Expressions, Converted and improved by me.
Laser eyes and Arm weapons that fire with gestures
Interactable Hood and mask that move with physbones
Dissolves for main clothes and accessories all individually toggle, 4 Quick Presets
Cyber decals toggle, Skin options with body lighting slider and animated shiny toggle
Hair hues, Black/White/Color toggles, Emission hues, Hair options: Short and Pony tail
Many Hue's and customization, if you like red, green or blue etc you can!
Contact toggles noseboops, headpats, eye pokes, slaps, kiss contact, mouth poke
8 Gestures with weighted individual fists (the peace gesture has a closed eyes hand open mix)
Sounds: slaps, nose boops, purrs, prop FX
Audiolink spectrum emissions, toggles off
Lots of customization like: Eye sclera toggle, Face markings, Fangs, Jewelry toggles, Nails length, Elf ears
Get super close! Reduced clipping set on the body material so you can get up close and personal.
Optimization:
UV discard toggles with dissolves for main clothes
Most Meshes joined and materials combined to lower draw calls eg Hair/Ears are 1 mesh 1 material with discards
Toggles and radials converted to Blendtrees where parameter drivers, dissolves or motion times are not needed to reduce time to get through the FX layer causing less lag
Less than 200MB Texture Vram, Textures marked down to reduce size
No blendshapes used on clothing to hide things, all discards
Gogo Locomotion ready
Quality:
Substance PBR texture sets used and setup in Poiyomi with glossy maps
Body/Head mesh is joined for a seamless neck, substance painter used to blend textures
Blue prefab never unpacked, you can freely edit in blender then overwrite the original to update the changes!
Face FX layer does not allow face to over animate or over blink e.g. headpat will cancel gestures so your face does not look cursed
New base heavily edited for good FBT extra bones added and rerigged
Clean and simple menus with icons
Anchor overrides and Bounding boxes set
Future updates for fixes and improvements please report any bugs found
Write defaults off work flow
Some additional features are on the avatar but they are optional and not the primary focus of the avatar!
Full setup with Wholesome tool
Wholesome Lollipop v5