Hydragea
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Description
Features include
-Avatar has 5 materials total and a count of 48,000 tris!
-Visemes and blendshapes for vocalization and expressions [Includes visemes for MMD!]
-Expressions include basic gestures like anger, happy, closed eyes, and surprised!
-SDK 3 gadgets that include auto tail movement connected to the head, ground collider toggle, horn adjustment, and frill idle toggle!
-Two Substance painter files to use as base for textures, easy to edit to make it your own unique wavelength! The shading has been put into it's own layer so you don't have to mess with it!
-FULL BODY TRACKING OFC [Huge thank you to Jin - Mamasnuppy for rigging! <3]
-Physbones on frills and tail!
-Poiyomi shader dependent materials set up in project for easy drag and drop!
-FACE TRACKING [thank you Apois!]
-DIGILEGS [thank you Stripe!]
-Unity package is ready to go right out the gates! Relatively easy upload that consists of importing the unity package itself into an avatar project via creator companion, or if you wanna go old school, grab the most recent SDK3 package from vrchat and badabing badaboom everything's ready 2 go!
-Avatar has 5 materials total and a count of 48,000 tris!
-Visemes and blendshapes for vocalization and expressions [Includes visemes for MMD!]
-Expressions include basic gestures like anger, happy, closed eyes, and surprised!
-SDK 3 gadgets that include auto tail movement connected to the head, ground collider toggle, horn adjustment, and frill idle toggle!
-Two Substance painter files to use as base for textures, easy to edit to make it your own unique wavelength! The shading has been put into it's own layer so you don't have to mess with it!
-FULL BODY TRACKING OFC [Huge thank you to Jin - Mamasnuppy for rigging! <3]
-Physbones on frills and tail!
-Poiyomi shader dependent materials set up in project for easy drag and drop!
-FACE TRACKING [thank you Apois!]
-DIGILEGS [thank you Stripe!]
-Unity package is ready to go right out the gates! Relatively easy upload that consists of importing the unity package itself into an avatar project via creator companion, or if you wanna go old school, grab the most recent SDK3 package from vrchat and badabing badaboom everything's ready 2 go!