Magpie Rexouium v6.30
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Description
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MAIN FEATURES
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The Magpie was made with full NSFW capabilities in mind. Version 6 was reworked completely to try and make things easier to set up.
The UV for the Magpie is identical to the original Rex model. All your pre-existing Rexouium textures will work with it. To make new textures for the Magpie you can stick to the original Rex Substance Painter project or use one of the Magpie SPP files.
Over the original Rex avatar, the Magpie contains:
* New NSFW parts object made for cooch, anus and nipple details.
* Completely stealth and only visible when you want it to be.
* Includes SPP and PSD files.
* New chest/breast blendshapes for a more natural look.
* Butt jiggle physics.
* 3 mesh eyelash types controlled with blendshapes.
* Built in clothing options.
* Bikini, Harness, Sports outfit, Swimsuit, Arm/Leg warmers.
* Removable NSFW toggles and SPS controls.
* Includes a SFW Optimised version perfect for clubs or high traffic worlds.
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Avatar List
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Rex Magpie v6.3 FthrOptions
* Body is separate from feathers and tail mesh.
* Body has both old and new eye UVs (see instructions below).
Rex Magpie v6.3 OneMesh
* All parts in one “body” mesh (including all feathers).
* Body has both old and new eye UVs (see instructions below).
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Instructions - Installation
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Set up a Unity 2022.3.22f1 project (with the VRC Creator Companion) containing these in order;
* VRChat SDK (already added with VCC)
* VRCFury
* VRCFT - Jerry's Templates VERSION 6.8.2
* RexouiumUnity_VRC_V007
* Latest Magpie package
Open the scene: Assets\Kurai Kitsune FurWorks\Magpie v6\_Magpie v6.30 scene
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Instructions - Old eyes UV
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If you have older eye textures for your Rexouium or Magpie, you will need to:
* Select the 6.3 FBX file(s) in the Magpie v6 folder.
* In the Inspector window tick the box next to “Swap UVs”.
* Click Apply.
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Instructions - Eyelashes
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Eyelash1, Eyelash2 and Eyelash3 blendshapes have been added to the Body object. The UV space for these is hidden deep inside the eye sockets, an area of the body that isn’t normally used.
An Eyelash UV mask file is included to add to your Rex SPP or PSD project, it will show you where the UV area is for eyelash material. An Eyelashes smart material file is included for Rex SPP projects. Place this file in your Substance smart material area. (The smart material may only work on Substance 2024 or later)
E.g.: C:\Users\UserName\Documents\Adobe\Adobe Substance 3D Painter\assets\smart-materials\
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Instructions - SFW/NSFW
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Both avatar setups have the NSFW controls added by default. To make SFW avatars you can delete these items;
* NSFW_Toggles Magpie
* NSFW_SPS addon
The parameters for these are not saved when you change world or avatar as a security feature, so you don’t accidentally show it somewhere you shouldn’t.
I included SPP and PSD files for you to edit the colours of the skin tone. The fur outer edge is no longer needed as the nips now use a new dithering shader to blend in with the rest of the avatar, courtesy of Kudalyn and Paws.
I also included a basic set of grey textures you can just tint inside Unity.
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Instructions - Face Tracking
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Drag the “VRCFuryFaceTracker” object into your avatar.
This requires a lot of parameters and pushes the Magpie over budget. You may have to remove one item from the VRCFury objects (e.g. Feather Toggles, Clothing, NSFW Toggles, etc. to free up enough to use Face Tracking.
This is set up to use ADJerry’s Unified Expression setup.
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Instructions - Other notes
--------------------
If you’re a fan of the new Rex 1.7 body correctives, you may want to make a few tweaks to your controller to make some of them less exaggerated.
* Knees
* Go into the Rex files, Controllers > AnimControls > FX Correctives
* Double click the Blend Tree Corrective node
* Click BlendTree KneeC_R
* Change the Thresholds as below
* Knee1_Cor_0 = 0.4
* Knee1_Cor_1 = 0.7
* Knee2_Cor_1 = 0.8
* Do the same for BlendTree KneeC_L
MAIN FEATURES
--------------------
The Magpie was made with full NSFW capabilities in mind. Version 6 was reworked completely to try and make things easier to set up.
The UV for the Magpie is identical to the original Rex model. All your pre-existing Rexouium textures will work with it. To make new textures for the Magpie you can stick to the original Rex Substance Painter project or use one of the Magpie SPP files.
Over the original Rex avatar, the Magpie contains:
* New NSFW parts object made for cooch, anus and nipple details.
* Completely stealth and only visible when you want it to be.
* Includes SPP and PSD files.
* New chest/breast blendshapes for a more natural look.
* Butt jiggle physics.
* 3 mesh eyelash types controlled with blendshapes.
* Built in clothing options.
* Bikini, Harness, Sports outfit, Swimsuit, Arm/Leg warmers.
* Removable NSFW toggles and SPS controls.
* Includes a SFW Optimised version perfect for clubs or high traffic worlds.
--------------------
Avatar List
--------------------
Rex Magpie v6.3 FthrOptions
* Body is separate from feathers and tail mesh.
* Body has both old and new eye UVs (see instructions below).
Rex Magpie v6.3 OneMesh
* All parts in one “body” mesh (including all feathers).
* Body has both old and new eye UVs (see instructions below).
--------------------
Instructions - Installation
--------------------
Set up a Unity 2022.3.22f1 project (with the VRC Creator Companion) containing these in order;
* VRChat SDK (already added with VCC)
* VRCFury
* VRCFT - Jerry's Templates VERSION 6.8.2
* RexouiumUnity_VRC_V007
* Latest Magpie package
Open the scene: Assets\Kurai Kitsune FurWorks\Magpie v6\_Magpie v6.30 scene
--------------------
Instructions - Old eyes UV
--------------------
If you have older eye textures for your Rexouium or Magpie, you will need to:
* Select the 6.3 FBX file(s) in the Magpie v6 folder.
* In the Inspector window tick the box next to “Swap UVs”.
* Click Apply.
--------------------
Instructions - Eyelashes
--------------------
Eyelash1, Eyelash2 and Eyelash3 blendshapes have been added to the Body object. The UV space for these is hidden deep inside the eye sockets, an area of the body that isn’t normally used.
An Eyelash UV mask file is included to add to your Rex SPP or PSD project, it will show you where the UV area is for eyelash material. An Eyelashes smart material file is included for Rex SPP projects. Place this file in your Substance smart material area. (The smart material may only work on Substance 2024 or later)
E.g.: C:\Users\UserName\Documents\Adobe\Adobe Substance 3D Painter\assets\smart-materials\
--------------------
Instructions - SFW/NSFW
--------------------
Both avatar setups have the NSFW controls added by default. To make SFW avatars you can delete these items;
* NSFW_Toggles Magpie
* NSFW_SPS addon
The parameters for these are not saved when you change world or avatar as a security feature, so you don’t accidentally show it somewhere you shouldn’t.
I included SPP and PSD files for you to edit the colours of the skin tone. The fur outer edge is no longer needed as the nips now use a new dithering shader to blend in with the rest of the avatar, courtesy of Kudalyn and Paws.
I also included a basic set of grey textures you can just tint inside Unity.
--------------------
Instructions - Face Tracking
--------------------
Drag the “VRCFuryFaceTracker” object into your avatar.
This requires a lot of parameters and pushes the Magpie over budget. You may have to remove one item from the VRCFury objects (e.g. Feather Toggles, Clothing, NSFW Toggles, etc. to free up enough to use Face Tracking.
This is set up to use ADJerry’s Unified Expression setup.
--------------------
Instructions - Other notes
--------------------
If you’re a fan of the new Rex 1.7 body correctives, you may want to make a few tweaks to your controller to make some of them less exaggerated.
* Knees
* Go into the Rex files, Controllers > AnimControls > FX Correctives
* Double click the Blend Tree Corrective node
* Click BlendTree KneeC_R
* Change the Thresholds as below
* Knee1_Cor_0 = 0.4
* Knee1_Cor_1 = 0.7
* Knee2_Cor_1 = 0.8
* Do the same for BlendTree KneeC_L