Home » Avatars » ♡ Stylized Glitchtrap & Vanny!

Model info

Content type:Avatars
Сreated by: miz!
SDK: 3.0 (VRChat)
Unity version: Unity 2022
Platform: PC
Рhysbones: Yes
Face Tracking: No
Full body: Yes
Nsfw: No
DРS \ SPS : No
Views: 15 686
♡ Stylized Glitchtrap & Vanny!

To download the model, you need to log in.

Description

VRChat ready model, assets created by Miz!
Thank you so much to Ccerberuss_ & c00b for helping me with this project!
Cake drawing (on Glitchtrap's comfy fit) & menu icons drawn by & Ccerberuss_! Design choices by c00b & Ccerberuss_!
Upon purchase, you will receive a .zip folder with Blend, Unity, FBXs, UV maps, & Texture files.
For these avatars, I used Poiyomi 9.2.79, VRChat SDK 3.10.0, & Unity 2022.3.22f1!

The quest shaders are VRChat>Mobile>Toon Standard!
GLITCHTRAP HAS TWO SETS OF MATERIALS! MAKE SURE TO SWITCH BOTH IF YOU ARE CHANGING SOMETHING WITH THE AVATAR'S MATERIALS!

To ensure this model works in Unity, please install:
ʚɞ — PoiyomiToonShader
ʚɞ — The latest VRCFury
ʚɞ — The latest GoGo Loco by franada

♡ Glitchtrap Features ♡
ʚɞ — FBT ready
ʚɞ — GoGo Loco
ʚɞ — Accessory Sizes / Bow, Ears, Tail, & Whisker size
ʚɞ — Body Sliders / Chest, Thighs, & Weight
ʚɞ — Outfits / Default Fit, Casual Fit, Sleepy Fit, & Gloves
ʚɞ — Blood Texture Swap (Compatible w/ clothing & knife prop)
ʚɞ — Glitch Material Swap (Compatible w/ blood texture swap)
ʚɞ — Ear Control
ʚɞ — Knife Prop

♡ Vanny Features ♡
ʚɞ — FBT Compatible and ready
ʚɞ — GoGo Loco
ʚɞ — Accessory Sizes / Bow, Ears, Tail, & Whisker size
ʚɞ — Body Sliders / Chest, Thighs, & Weight
ʚɞ — Outfits / Vest, Casual Fit (+ Sweater), & Sleepy Fit
ʚɞ — Blood Texture Swap (Compatible w/ clothing & knife prop)
ʚɞ — Character eyespread
ʚɞ — Ear Control
ʚɞ — Knife Prop

BASES ARE INCLUDED!
Although these two are a bundle, they are still PER ACCOUNT. If you purchase the bundle, both users CANNOT have both models uploaded to each account.

♡ Upload Step-by-Step Guide ♡
1︰✦ — (Optional) Create a new project using the VRC Companion using the latest Unity version 2022.3.22f1. name it whatever you'd like.
2︰✦ — Open your project, and import Poiyomi 9.2.79, the lastest version of VRCFury, and the latest version of GoGo Loco before continuing.
3︰✦ — Import the PC package, open the folder containing the scene labeled "!!! OPEN ME !!!", open the VRChat SDK on the top, log in, and upload the PC avatar accordingly. Make sure there is no blueprint ID in the avatar descriptor before uploading, or you will run into issues.
4︰✦ — After uploading the first version of the model (PC version), import the second Unity package containing the quest version. Copy the ID from the

model (if you can't find it, open the VRChat SDK, click on "content manager", and copy the ID listed there). Paste the ID into the blueprint ID box on the QUEST version of the model.
5︰✦ — After importing and checking the blueprint ID for the quest version, switch build in the VRChat SDK to android and upload.

SPECIFIC FOR GLITCHTRAP︰✦ — In the event Glitchtrap's PC & Quest avatars are in the same folder, Glitchtrap contains 2 sets of materials. If you are switching from any shader, make sure you select and switch both material batches before attempting to upload.
Screenshots of model ♡ Stylized Glitchtrap & Vanny! in the game
Comments: 3
Add comment

Information

To add your comment you need to log in.

  • foto
    Elderon #3
    0
    IExistTooIGuess, so then, when i upload the quest version as part of step 5 here, that overwrites the PC version to use the lower resolution textures and non-poiyomi shaders? if that's the case, then why not just do a multi-platform upload of the Quest version?
    23 January 2026 18:30
  • foto
    IExistTooIGuess #2
    0
    Elderon, no it does not, it will overwrite the initial upload with the new avatar data, you will have to upload the quest version which will be visible on both pc as well as usable on quest.
    23 January 2026 09:00
  • foto
    Elderon #1
    0
    I've yet to start uploading myself, just looking for a bit of clarification. I'm sure I can get the PC version going. But, when importing the second prefab (i assume) and uploading it with the same blueprint ID as the PC version, does this combine them as the same avatar? Just, having using the second prefab as a sort of "Quest Fallback" or something. Sorry, I'm just really new to this, but wanted to make sure the model works correctly and i don't mess something up so my friend who use Quest headsets aren't left with a simpler imposter model like my SCP-1471 model makes them use which has no physics or animations.
    22 January 2026 19:26