Nexah
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Description
Very Poor PC Version only! Not Quest compatible!
Latest Poiyomi 9.3 Toon shader VRCFury required. (Both Free!)
Features:
Props, Functional Pistol, Functional Flashlight, My Pointer, Laser eyes.
Grabbable visor and face mask with voice link.
Hair has 4 back choices Long, Medium, Short and Ponytail with 2 bangs choices.
Full face tracking with Unified Expressions, Converted and improved by me. No toggles removed.
Limb scaler! Now you can choose arm and leg length so she fits everyone!
Dissolve toggles, 5 Quick Pre-sets.
Optional Goth makeup toggles, Skin options with minimum lighting slider and animated shiny toggle, now improved over previous models.
Hair hues, Black/White/Color toggles, Emission hues.
Hue's and customization, if you like red, green or blue etc you can!
Contact toggles for face interactions etc.
8 Gestures with weighted individual fists (the "peace" gesture and "hand open" mix for closed eyes).
Sounds: nose boops, purrs, other FX.
Audiolink tattoo, wings, hair spectrum, toggles off.
Lots of customization like: Eye sclera, Face Shadow, Fangs, Jewellery toggles, Nails length.
Optimization:
UV discard toggles with dissolves for main clothes.
Most Meshes joined and materials combined to lower draw calls eg Hair/Ears are 1 mesh 1 material with discards.
Toggles and radials converted to Blendtrees where parameter drivers, dissolves or motion times are not needed to reduce time to get through the FX layer causing less lag.
Less than 200MB Texture Vram in game. Textures marked down to reduce size. Still 4k for Tattoos.
No blendshapes used on clothing to hide things, all UV discards.
Gogo Locomotion ready.
Quality:
Substance PBR texture sets used and setup in Poiyomi with glossy maps
Body/Head mesh is joined for a seamless neck, substance painter used to blend textures
Blue prefab never unpacked, you can freely edit in blender then overwrite the original to update the changes!
Face FX layer does not allow face to over animate or over blink e.g. headpat will cancel gestures so your face does not look cursed.
New base heavily edited for good FBT extra bones added and rerigged. Different rig and physics to my previous models.
Clean and simple menus with icons.
Anchor overrides and Bounding boxes set.
Future updates for fixes and improvements please report any bugs found.
Write defaults off work flow.
Some additional features are on the avatar but they are optional and not the primary focus of the avatar!
Full setup with Wholesome tool.
Wholesome Lollipop v5.
Latest Poiyomi 9.3 Toon shader VRCFury required. (Both Free!)
Features:
Props, Functional Pistol, Functional Flashlight, My Pointer, Laser eyes.
Grabbable visor and face mask with voice link.
Hair has 4 back choices Long, Medium, Short and Ponytail with 2 bangs choices.
Full face tracking with Unified Expressions, Converted and improved by me. No toggles removed.
Limb scaler! Now you can choose arm and leg length so she fits everyone!
Dissolve toggles, 5 Quick Pre-sets.
Optional Goth makeup toggles, Skin options with minimum lighting slider and animated shiny toggle, now improved over previous models.
Hair hues, Black/White/Color toggles, Emission hues.
Hue's and customization, if you like red, green or blue etc you can!
Contact toggles for face interactions etc.
8 Gestures with weighted individual fists (the "peace" gesture and "hand open" mix for closed eyes).
Sounds: nose boops, purrs, other FX.
Audiolink tattoo, wings, hair spectrum, toggles off.
Lots of customization like: Eye sclera, Face Shadow, Fangs, Jewellery toggles, Nails length.
Optimization:
UV discard toggles with dissolves for main clothes.
Most Meshes joined and materials combined to lower draw calls eg Hair/Ears are 1 mesh 1 material with discards.
Toggles and radials converted to Blendtrees where parameter drivers, dissolves or motion times are not needed to reduce time to get through the FX layer causing less lag.
Less than 200MB Texture Vram in game. Textures marked down to reduce size. Still 4k for Tattoos.
No blendshapes used on clothing to hide things, all UV discards.
Gogo Locomotion ready.
Quality:
Substance PBR texture sets used and setup in Poiyomi with glossy maps
Body/Head mesh is joined for a seamless neck, substance painter used to blend textures
Blue prefab never unpacked, you can freely edit in blender then overwrite the original to update the changes!
Face FX layer does not allow face to over animate or over blink e.g. headpat will cancel gestures so your face does not look cursed.
New base heavily edited for good FBT extra bones added and rerigged. Different rig and physics to my previous models.
Clean and simple menus with icons.
Anchor overrides and Bounding boxes set.
Future updates for fixes and improvements please report any bugs found.
Write defaults off work flow.
Some additional features are on the avatar but they are optional and not the primary focus of the avatar!
Full setup with Wholesome tool.
Wholesome Lollipop v5.