[VRC/VRM/ABS1 Compatible]
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Description
Show a flash of light even in hell!
Go for it, Ogaron! Protect Ogaron!
Race endlessly through the virtual world to achieve your ambitions!!
* Due to the skill activation method for this avatar, ABS battles in VRC desktop mode are not anticipated.
⚙VCC configured!
⚙Includes VRM model!
⚙ Comes with a Heat Katana!
⚙ABS1 compatible!
⚙Includes a guide on how to activate skills in ABS battles!
⚙ Since almost no textures are used, color changes are easy!
⚙ Model and weapon FBX included!
⚙ Includes emblem UV map!
What is the Avatar Battle System (ABS)? 】
What is the Avatar Battle System?!
This is a system created by Mr. Wagtail for "battles with avatars"
By incorporating ABS into your avatar and freely setting gimmicks, hitboxes, attack power, and defense performance, you can compete against other players using avatars with ABS (you need to allow each other's avatar dynamics and animation playback)
Since this system is not integrated into VRChat worlds, you can play matches anytime, anywhere in your favorite world
Simple melee attacks, massive beams, gunfire, summoning support mechs, and even raid bosses—the possibilities are endless! As long as you have knowledge of Unity, you can create your own unique and wonderful attack methods
Currently, ABS1, ABS2, and ABS2.5 are available and are compatible in battles, allowing you to play regardless of the version (though performance and specifications vary by version)
This avatar, 'Ogalon,' has already been equipped with 'ABS1,' which has been permitted for redistribution and resale by Mr. Wagtail.
[Free] Avatar Battle System 1 (Avatar Battle System1) https://booth.pm/ja/items/4307840 ABS Creator: Wagtail
[Material Special Notes]
When using the VRC model, please import the following shaders in advance.
[Special Notes]
・This avatar is free for a wide range of uses, including modification, redistribution, and both commercial and non-commercial use. License notation is generally not required except in some cases, but since some models include ABS1, the scope of license notation may vary depending on the file used. For more details, please check the "Readme" section of this file, which you downloaded for free.
・Uploading to VRChat is intended to use VCC. When using VRCSDK3 before VCC, unexpected behavior may occur.
・Please use Unity for changing materials or custom emblems.
・As of 2023/09/23, we do not plan to use Quest alone
・Version at creation
Brender: 2.81
Unity: 2019.4.31f1
VRCSDK:VRChat SDK - Avatars 3.3.0
UniVRM:UniVRM-0.95.1
[Model Specifications]
[VRC Version]
Number of triangular polygons: 181,150 (including weapons and gimmicks)
Number of meshes: 11
Number of materials used: 64 (including particles and trails)
Number of VRC contacts used: 32
[VRM Version]
Number of triangular polygons: 153,951
Number of meshes: 4
Number of materials used: 13