Dragon Base 3D Model (Customizable)
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Description
A SFW model
2 NSFW models (separated in their own folder)
Maya (2020), Blender and .fbx import files for each
.psd texture files for each model
Comes with a few expression blendshapes/shapekeys and a few body related ones.
The render above has a few examples of what I was able to do with different combos of things and a little with resizing some joints.
VRchat Model Files Include:
- Unity packages for all the versions and one for just the sfw version (both also have one without dynamics)
- Blender and FBX files, as well as the blender files before I combined everything into one mesh if you want to play with that one
- Main texture files (.PSDs)
What you need for it to work:
- SDK 3.0 on VRchat's website
- Dynamic bones add on for Unity
The .psd files have a lot of things and mostly everything is on it's own layer. I'm not sure how user friendly it might be but I'm trying to learn as I go. You will need a program that reads .psd files to change the textures.
2 NSFW models (separated in their own folder)
Maya (2020), Blender and .fbx import files for each
.psd texture files for each model
Comes with a few expression blendshapes/shapekeys and a few body related ones.
The render above has a few examples of what I was able to do with different combos of things and a little with resizing some joints.
VRchat Model Files Include:
- Unity packages for all the versions and one for just the sfw version (both also have one without dynamics)
- Blender and FBX files, as well as the blender files before I combined everything into one mesh if you want to play with that one
- Main texture files (.PSDs)
What you need for it to work:
- SDK 3.0 on VRchat's website
- Dynamic bones add on for Unity
The .psd files have a lot of things and mostly everything is on it's own layer. I'm not sure how user friendly it might be but I'm trying to learn as I go. You will need a program that reads .psd files to change the textures.