Belts & Money Outfit
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Description
TS FINALLY HERE
Creepyyeeha's inspired fit
Rigged for jiggle of the metal circles against the hips with 20+bones
Requires prior knowledge of blender & unity to set it up on a model, however you are always welcome to ask for help in Cringecord.
Comes ready for ZINRP, ZINFIT, EGIRL Base
Can be sculpted & weighed for ANY BASE (e.g Others) using the custom set-up ANY BASE.fbx and instructions provided.
2 materials (Leather & Metal), 50k polys for everything, 7 Base Colours with Stitches.
Custom setup instructions:
Add a data transfer bodifier to "Main", select by face interpolated, select source object as body, generate vertex groups, apply. Add Armature Modifier and select your Armature.
Ctrl+J Parts 1 and 2 to "Main"
Parent the two given root bones to "Chest" and "Hips" where it instructs so.
Open "Main" in edit mode. Select all (should highlight in yellow). Press M-> Merge by Distance.
Correct / smooth out weight paint where appropriate (Recommended to smooth out weight paint in vertex groups CB1, and CB3).
Creepyyeeha's inspired fit
Rigged for jiggle of the metal circles against the hips with 20+bones
Requires prior knowledge of blender & unity to set it up on a model, however you are always welcome to ask for help in Cringecord.
Comes ready for ZINRP, ZINFIT, EGIRL Base
Can be sculpted & weighed for ANY BASE (e.g Others) using the custom set-up ANY BASE.fbx and instructions provided.
2 materials (Leather & Metal), 50k polys for everything, 7 Base Colours with Stitches.
Custom setup instructions:
Add a data transfer bodifier to "Main", select by face interpolated, select source object as body, generate vertex groups, apply. Add Armature Modifier and select your Armature.
Ctrl+J Parts 1 and 2 to "Main"
Parent the two given root bones to "Chest" and "Hips" where it instructs so.
Open "Main" in edit mode. Select all (should highlight in yellow). Press M-> Merge by Distance.
Correct / smooth out weight paint where appropriate (Recommended to smooth out weight paint in vertex groups CB1, and CB3).