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Model info

Content type:Prefab
Сreated by: Shep Shep
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Cybernetic Eyes

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Description



3D Model of virtual reality optimized Cybernetic Eye Implants.

The Eyes have 2 rotating rings that are animated inside of Unity. For Neos you can use spinners and 3D wobbler's
A pupil dilatation blend shape is present and i took the extra step and made a CW and CCW version for the iris twirl
2 Skins with Substance files are included.

Blender, Substance files and Unity package is included.

How to Use:
The unity package was made in unity version 2019.4.31f1 using a different version can cause issues.
Make sure you are using Creator Companion with the latest modules or the latest Avatar SDK.
Import the newest Poiyomi Toon Shader (Pro) if not done already. https://github.com/poiyomi/PoiyomiToonShader/releases
Import the Cybernetic Eyes Unity package and drag the scene onto your existing scene.
Pick the Pair you like and make sure to chose your favorite colors in the two emission slots of the Poiyomi Shader.
Make the existing eyes on your avatar transparent.
We recommend switching the shader to metallic standard and use cutout as alpha method and increase the alpha to max.

Parent the Eyes to the correct bones of the avatar or use the Apply Accessories plugin (use with caution).
After parenting the eyes set the position to 0,0,0 on both of them.
Change the scale till they fill in the eye cavity nicely.
On some avatars is looks better then the eyes are slightly rotated outwards.
Recommended is between 5-10° outwards. (Left one 80°, Right one 100°)

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