Steel Bloody Knife Prefab
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Description
➔ COMES WITH:
• Steel Knife Prefab
• Steel Knife Model
• Default Steel Knife Skin
• Stab sounds with random pitch shift
• Stab blood effects
• Steel Knife Icons and menus
• Steel Knife Animations & Controller
• Steel Knife Change hand toggle
• Steel Knife Change hand facing toggle
➔ Dependencies:
• Poiyomi Toon shader version 8.1.166 or newer
• VRCFury
➔ Note:
• NOT Quest compatible since it uses parent constraints
➔ INSTALLATION TUTORIAL
1. Drag the Steel Knife prefab onto your avatars root. [No need to unpack the prefab]
2. Position the "Right Hand Constraint" to where the model sits in your avatars hand comfortably.
3. Position the "Left Hand Constraint" to where the holographic model sits in your avatars hand comfortably.
The hologram knife model is only reference so you know what it looks like in your left hand!
It will be auto deleted in play mode or when uploading.
4. You can scale the prefabs root incase you need it to be bigger or smaller.
5. Disable the prefab.
6. Done! VRCFury does the rest!
If you want to specify a location for the asset to create its menu button, you can edit the prefab and type in a Prefix. If left blank, the asset will place the menu button in your avatars main menu.
- For example if i wanted it to go to a sub menu named "Toys", you'd type "Toys" in the Prefix.
- If you have more than 8 assets on one prefix like "Toys", it will automatically create a "Next" sub menu inside "Toys" where it will continue to store more menu buttons and so on.
[b<- VRCFury Documentation site for further explanations.[/b]
➔ Another note:
This asset was made in the 2022 version of Unity!
If your project is still running in 2019 (why?), You will need to re-activate any Parent Constraints!
• Steel Knife Prefab
• Steel Knife Model
• Default Steel Knife Skin
• Stab sounds with random pitch shift
• Stab blood effects
• Steel Knife Icons and menus
• Steel Knife Animations & Controller
• Steel Knife Change hand toggle
• Steel Knife Change hand facing toggle
➔ Dependencies:
• Poiyomi Toon shader version 8.1.166 or newer
• VRCFury
➔ Note:
• NOT Quest compatible since it uses parent constraints
➔ INSTALLATION TUTORIAL
1. Drag the Steel Knife prefab onto your avatars root. [No need to unpack the prefab]
2. Position the "Right Hand Constraint" to where the model sits in your avatars hand comfortably.
3. Position the "Left Hand Constraint" to where the holographic model sits in your avatars hand comfortably.
The hologram knife model is only reference so you know what it looks like in your left hand!
It will be auto deleted in play mode or when uploading.
4. You can scale the prefabs root incase you need it to be bigger or smaller.
5. Disable the prefab.
6. Done! VRCFury does the rest!
If you want to specify a location for the asset to create its menu button, you can edit the prefab and type in a Prefix. If left blank, the asset will place the menu button in your avatars main menu.
- For example if i wanted it to go to a sub menu named "Toys", you'd type "Toys" in the Prefix.
- If you have more than 8 assets on one prefix like "Toys", it will automatically create a "Next" sub menu inside "Toys" where it will continue to store more menu buttons and so on.
[b<- VRCFury Documentation site for further explanations.[/b]
➔ Another note:
This asset was made in the 2022 version of Unity!
If your project is still running in 2019 (why?), You will need to re-activate any Parent Constraints!