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Model info

Content type:Scripts
Сreated by: sacred
Face Tracking: No
Full body: No
Nsfw: No
Views: 21 385
Bite Tech

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Description



Installation Instructions
To use this system, your avatar needs the VRC BiteTech prefab, and you need to have the "BiteTech_GUI" app running.

Unity Setup
0 - Make sure you have ModularAvatar in the project - https://modular-avatar.nadena.dev/
1 - Download and import the .unitypackage into your avatar project
2 - Navigate to Assets/VRC BiteTech/, and drag the "Bitetech (MA)" prefab onto your avatar root.
3 - Move the prefab to your avatar's mouth. You should see a red circle with an arrow facing away from the mouth. If you do not see these, make sure Gizmos are enabled in the top right of your Scene view.
4 - (VERY IMPORTANT) If your avatar has any physbones near the head, such as hair, whiskers, nose, etc, set "Allow Grabbing" to "Other", and disable "Allow Self".
5 - Done! Go ahead and upload your avatar!

OSC App
1 - Simply download and run the "BiteTech_GUI" application. If prompted for network access, make sure to select "Allow", otherwise it will not be able to communicate with VRChat.
2 - Done! Enjoy biting your friends!

(To simplify usage in the future, you can create a shortcut for the application, and using programs such as VRCX or OpenVR-Autostarter to launch it automatically)

Usage Instructions
Face tracking is highly recommended. It can be used without face tracking using the manual toggle, in case you don't have it.

Ensure your avatar is updated with the prefab, and that you have the OSC app running
Make an "Open hand" gesture with your right hand (You can pick another gesture in the options if you want)
Keep your mouth open for about half a second
Bring your mouth close to someone's physbone
Close your mouth, you should hear a sound effect, and it should just work!
Troubleshooting
(This section will be updated as problems arise)

If you hear the sound effect but cannot grab any physbones, ensure that you followed step 4 in the Unity setup section. You likely have physbones too close to your mouth, and you're grabbing those instead.
If you find any issues or would like to suggest changes, please let me know in my discord! Thanks <3
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Anonymous


Comments: 7
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  • foto
    Voyaild #7
    +1
    ~ ♥
    Cutee, thnx for having this, i def not gonna be annoying with this >;3
    9 September 2025 01:04
  • foto
    Unforgoten X #6
    +4
    For this to work properly you need to understand how the actual biting works (and you also need to have Modular Avatar installed before you put the prefab in), it uses a script called GrabbyGrabby by scruffy (with the help of modular avatar puts your hand collider on a constraint to move to your mouth) and takes the parameter from normal face-tracking to see if you have your mouth open then makes your fake hand close to "grab", IF YOU DO NOT HAVE FACETRACKING or don't use the program you can manually toggle on the mouth parameter in the menu and then grip on the hand you assigned on the GrabbyGrabby component like you normally would. (Do not use trigger until you wish to actually pose the physbone as some people use both the grip and trigger and wonder why they can't grab anything) Hope this helps yall!
    2 September 2025 16:35
  • foto
    kosuke kosuke #5
    -5
    how do u use it without ft
    1 September 2025 15:43
  • foto
    BagOGUTS #4
    +1
    does not work several paramaters missing
    1 September 2025 11:10
  • foto
    cold_hotpocket #3
    0
    what bunny model is that in the video?
    31 August 2025 13:24
  • foto
    GeoNightmare #2
    0
    it dont work for me its like the program doesnt detect the biting- and i followed the tutorial, i read that there was a video install on the jinxxy
    31 August 2025 08:21
  • foto
    snailman434 #1
    +1
    can anyone let me know if you set this up and used it i dont wanna download and use it till like i see 5 people comment lmaoooo
    30 August 2025 16:59