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Split Meshes by material

- Import sdk
- Select desired armature
- Select "MeshSplitter > MeshSplitter Editor" on the top bar
- Select desired Mesh
- Select "split by materials"
- Done!

The newly generated meshes will be at the bottom of the armature.

Non-damaging to original mesh, so no need to clone your avatar or backup.
Comments: 8
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    6devil9 #8
    I'm so confused, I don't understand how this works.
    23 October 2022 14:12
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    kova #7
    After using this one, blend shapes aren't working on splitted meshes :(
    31 August 2022 06:27
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    GuusDeKroon #6
    It doesn't seem to show up on the top bar for me; is there any way of fixing this?
    22 December 2021 08:16
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    Gene #5
    You get a VRMConverter thing and it'll come with a script to combine meshes/sub meshes
    13 December 2021 14:40
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    Oracle #4
    to my knowledge you cant, but im not 100% sure
    2 November 2021 22:38
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    Prismo360 #3
    Plz Help How Do You Recombine The Meshes Afterward?
    2 November 2021 22:35
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    Oracle #2
    22 October 2021 13:10
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    LibraStar #1
    you sir/lady just save my life
    22 October 2021 04:31
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