Limb/Tail Mover / Idle Motion Generator
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Description
Setup
I recommend making a backup of your project before proceeding (Better to be safe than sorry!)
- Import "TailMover.unitypackage" into your project
- At the top menu of Unity, click "Window > HotateA > TailMoverSetup"
- Select your Avatar Descriptor
- Select which limb you would like to move and click "Create Animation"
- Select if you'd like to have an idle motion with with "Idle Speed" (0 for none)
- "Save RadialControll" will allow control over the limbs, "Save IdleMotion" will make the animation and idle pose
Modify Options
- The options under "Modify Options" are preference and you should experiment with them on your avatar. I had the best result checking all three of them.
- "Force Revert" will appear after you have applied the Emoji Particle System and you're now editing it. It will remove the generated Parameters and Menus from your avatar.
Booth
https://hhotatea.booth.pm/items/3162445
I recommend making a backup of your project before proceeding (Better to be safe than sorry!)
- Import "TailMover.unitypackage" into your project
- At the top menu of Unity, click "Window > HotateA > TailMoverSetup"
- Select your Avatar Descriptor
- Select which limb you would like to move and click "Create Animation"
- Select if you'd like to have an idle motion with with "Idle Speed" (0 for none)
- "Save RadialControll" will allow control over the limbs, "Save IdleMotion" will make the animation and idle pose
Modify Options
- The options under "Modify Options" are preference and you should experiment with them on your avatar. I had the best result checking all three of them.
- "Force Revert" will appear after you have applied the Emoji Particle System and you're now editing it. It will remove the generated Parameters and Menus from your avatar.
Booth
https://hhotatea.booth.pm/items/3162445