Content type: Shaders
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- Configurable toonlike shader.
- Includes Opaque/Fade/AlphaCutout variations.
- All variations are supported Lightprobe and Point lights(both PixelLight and Per-vertex Light!)
- Customizable Shade color (or use other texture for shade)
- Additional features (These are switchable and be optimized in shader code.)
- Outline (Opaque and Cutout only)
- Reflection (Scene ReflectionProbe or other Cubemap texture.)
- Rim (additive color/texture)
- Shade Cap ( Darker version of MatCap. can use for shading!)
- Vertex Color (usually for MagicaVoxel, etc.)
- Simple Stencil feature. with translucent effect.
- Additional Parallaxed Emission Texture