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Model info

Content type: Shaders
Сreated by: Noriben
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LED Panel Shader

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Description



This is a shader that reproduces LED panels and liquid crystal panels. The fine details of the LED and liquid crystal are also included. ■Summary of Features ・Two types of LED style and LCD style are included. ・Fine details with normal and roughness applied. ・Easy to combine with iwaSync3. In the initial state, the size and aspect ratio are set to match the iwaSync3 video player. A mode that flips when reflected in the VRChat mirror is also implemented. When using it for iwaSync3, you can use it just by setting the material to the Quad of the screen. (Or you can implement it with RenderTexture) If you use it with TopazChatPlayer, please check TopazChatPlayer Mode in the material. (Adjusted to normal brightness) Four sample materials are available: LCD panel (coarse), LCD panel (fine), LED panel (coarse), and LED panel (fine). The number of divisions can be changed freely. There's also a distance fade feature, so you can make the LED look normal when viewed from a distance and reveal the details of the LED when you get closer. The way lighting is affected is roughly the same as the Standard Shader. In the sample video, it is used in combination with ltcgi for GI expression. Operation has been confirmed in the built-in environment of Unity2019.4.31f1. It can be used with VRChat, cluster, etc. unitypackage format. *The avatar in the image is a modified Amanatsu-chan created by Komado.

Operating conditions
It is a list of operation confirmation in VRChat. ■ Works in world (PC, Quest) and avatar (PC). ■It does not work with Avatar (Quest). (Because Quest avatars do not allow custom shaders on the VRChat side)
Change log
2022/2/16 V001 Initial 2022/2/16 V002 Implemented a mode that flips the screen when reflected in the mirror of VRChat 2022/2/16 V003 Implemented AVProVideo mode 2022/2/18 V004 Object name was wrong Fixed 2022/2/24 V005 Added TopazChatPlayer Mode that adjusts to normal brightness when material is assigned to TopazChatPlayer. 2022/2/26 V006 Fixed to write depth correctly in VRChat. 2022/2/26 V007 Added broken monitor mode.
explanation
■First, import the unitypackage that you downloaded first into Unity. There is a prefab file in the NoribenLunch/noribenLED_Panel/Prefabs folder, so drag it to the hierarchy and use it. ■When using with iwaSync3 When using with iwaSync3, you can use it by simply setting the material in NoribenLunch/noribenLED_Panel/Materials to the Quad of the screen. (Or you can implement it with RenderTexture) ■Material parameter explanation ■LED Source Tex (Texture to display) Souce Color: Main color Main Source Tex: Main texture LED Divide: LED division number LED Aspect Ratio: Aspect ratio Adjustment of. By default, it is for 16:9. Flip in Mirror (For VRChat): Flips the image when reflected on the mirror in VRChat ■Color Correction Gamma: Gamma value adjustment (brightness adjustment) Hue: Hue Saturation: Saturation ■Distance Fade ( Distance Fade Toggle: Whether to turn on distance fade. Fade Distance: Distance to fade Fade blur: Degree of slow switching when fading Other parameters are roughly the same as the Standard shader. (Normal, etc.)
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    Aperson3546 #1
    can this be used on quest or will it just break on quest?
    16 May 2023 05:22