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    serenity #14
    Does anyone know why the blueprint ID keeps reattaching even though I detached it before clicking publish? This started happening recently for most of the avatars I tried to publish, and I've tried reinstalling Unity, SDKs
    5 August 2021 16:30
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    PugDog #13
    CuteWolfy3,
    If you managed to extract the .gz you can just drag those files into unity and click Assets on the toolbar then click export package. anime25

    Invis,
    You have empty scripts on your avatar, use pumpkin's avatars tools to remove them. Release page for pumpkin's avatar tools. anime50
    4 August 2021 22:42
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    Kinsmir #12
    Update: I managed to resolve the issue by uninstalling the SDK and reinstalling the latest one, still wondering what caused it tho
    4 August 2021 16:04
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    Kinsmir #11
    Did anyone have this issue before with stock vrchat sdk, no matter what i name my avatar its getting renamed to random garbage? the second model in the same project works just fine, only this one is a issue
    4 August 2021 15:47
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    CuteWolfy3 #10
    Heya, kinda new, got into the problem that some avis come in a .gz package... How do I convert them, to me being able to put them into an actual Unitypackage ?(Sorry im still learning ._. Please help)

    Like they are in a Winrar .gz Package D:

    Nvm... Im dumb got it to work
    4 August 2021 13:04
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    Jolly Old Nick #9
    I cant seem to get the Empusa file to upload, its having trouble with the actual upload saying "file not found." It makes a prefab then places it in assets then error. Tried manually placing it, to no avail.
    3 August 2021 22:33
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    XEON #8
    Invis,
    Old SDK 3.0??
    3 August 2021 10:01
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    MatchaMojito #7
    Invis, I said virtually the same thing to the person below me but sometimes deleting the Thry editor from poiyomi helps me- I'm not sure why it does but it fixes it some of the time lol. Other than that making a new project or redownloading your scripts can help
    3 August 2021 04:32
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    Invis #6
    Hey,
    Does someone know how to fix this error,
    Import order;

    1 3.0 sdk
    2 pyomi toon shader
    3 dynamic bones
    4 dynamic pen system
    5 mine unity package

    this error occurs so many times on many avatars but i cant fix it,
    I tried using another sdk and tried reimporting a few packages and it still wont work
    i would be very thankfull if someone could tell me how to fix that problem



    2 August 2021 23:04
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    MatchaMojito #5
    VrUser, Sometimes that can happen with certain scripts- I find deleting the Thry editor (if you’re using Poiyomi) sometimes helps. If not try making a fresh project or redownloading shaders or the SDK
    2 August 2021 06:13
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    VrUser #4
    Hello! I'm having problems with some Avi's in Unity. A lot of them have the error "[…]prefab.unity3d" - It says that the prefab is missing which makes no sense to me bc there IS a prefab in the package. Does someone know how to fix it? (I'm a super unity newbie - be kind x.x)
    1 August 2021 21:56
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    MatchaMojito #3
    Yiroku,
    hey!! idk if you still needed to know how to remove your blueprint but its really easy- click on the main avatar in your hierarchy (where all the scene objects are listed, such as the camera, light, etc) and if you scroll down on the right side menu (where the scripts and vrc descriptor are) there should be a little box with a blueprint ID. Hit detach and youre done!

    1 August 2021 03:41
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    Yiroku #2
    Anyone there?
    31 July 2021 05:58
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    Irosas #1
    oh im wrong here can anyybody delete this?
    28 July 2021 05:53

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