• foto
    Moonray_Floofer #734
    I can't find the scene on some avatars in unity
    11 April 2023 05:50
  • foto
    sugarsoftie #733
    firemanhawk, tbh Just make sure she's imported right
    6 April 2023 14:49
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    VisionDesigns #732
    Void_2,
    could be a couple reasons, the few i can think of...

    Raviv Poi Pro Plugin not installed (Assets/RalivDynamicPenetrationSystem/Plugins/RalivPenetrationForPoiyomiPro.unitypackage just double click it and press import in the popup window.

    At the top of the Scene tab you will find a light bulb icon in between a 2D icon and a Speaker icon. Click the Light bulb, this will allow lights to be in the scene. Which is how DPS works.

    If Poi Pro DPS isn't working you can change the shader from Poi to Ralivs shader instead.

    Make sure animations are setup correctly as well as menu/parameters.

    I know some worlds will break DPS all together for the lights they use in the map.

    A less common issue is uploading multiple models in a row with DPS can make older uploads not work if they're cached while uploading newer models. (this is just a theory based on observation)
    3 April 2023 22:37
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    VisionDesigns #731
    nekodrool,
    wdym bugged?
    3 April 2023 22:23
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    Void_2 #730
    how do you get dps to work? i tried importing poiyomi pro, then importing ralivs, then importing the file in the plugins folder, but it still wont work, any help would be appreciated
    3 April 2023 12:27
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    nekodrool #729
    are the messages here bugged for anyone else?
    3 April 2023 04:14
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    firemanhawk #728
    I absolutely love her but I think her hip constraint is broken? Idk
    is there a way to fix it?
    2 April 2023 17:06
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    whodiss #727
    VisionDesigns, This fixed it thank you!
    2 April 2023 14:09
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    basic #726
    Momoes Corpse, Either reimport SDK cause you might have a outdated/corrupt project file there, or there's something missing in your project file which causes unity to throw a tantrum since the avatar uses it.
    31 March 2023 08:58
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    VisionDesigns #725
    I'll say it once more since people spammed this chat with the entire error message that fills the whole chat window.

    IF YOUR ERROR SAYS ANYTHING TO DO WITH PREFAB. DO NOT SCREENSHOT THAT ERROR. IT PROVIDES NO HELP TO FIX YOUR PROBLEMS.
    PLEASE and I cannot say it enough... PLEASE HIT CLEAR IN THE CONSOLE TAB BEFORE POSTING A SCREENSHOT.
    25 March 2023 22:06
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    Momoes Corpse #724

    I'm just trying to upload an avatar, but im getting this error. Can someone help me pls?
    My discord: Johan#2301
    25 March 2023 08:19
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    Brentonw #723

    Does anyone know how to fix this error when uploading?
    24 March 2023 23:41
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    VisionDesigns #722
    stop copying your error messages.
    23 March 2023 22:23
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    scubabababa #721
    hello! was wondering if there is a fix to this?

    does anyone know how to fix?

    does anyone know how to fix?

    FileNotFoundException: C:/Users/17242/AppData/Local/Temp/DefaultCompany/rose/prefab-id-v1_avtr_53bafb33-b90c-4e6a-afab-0aa00c9f1656_3075450573.prefab.unity3d does not exist
    System.IO.File.Copy (System.String sourceFileName, System.String destFileName, System.Boolean overwrite) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
    VRC.SDK3.Builder.VRCAvatarBuilder.ExportCurrentAvatarResource (UnityEngine.Object avatarResource, System.Boolean testAsset) (at <682b03bb9ea341319e09ebcf9e34602f>:0)
    VRC.SDK3.Builder.VRCAvatarBuilder.ExportAndUploadAvatarBlueprint (UnityEngine.GameObject externalReference) (at <682b03bb9ea341319e09ebcf9e34602f>:0)
    VRC.SDKBase.Editor.VRC_SdkBuilder.ExportAndUploadAvatarBlueprint (UnityEngine.GameObject externalReference) (at <edee6512a09a43818731041fcbcd4314>:0)
    VRC.SDK3.Editor.VRCSdkControlPanelAvatarBuilder3A.OnGUIAvatar (VRC.SDKBase.VRC_AvatarDescriptor avatar) (at Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder3A.cs:582)
    VRC.SDKBase.Editor.VRCSdkControlPanelAvatarBuilder.ShowBuilder () (at Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/ControlPanel/VRCSdkControlPanelAvatarBuilder.cs:159)
    VRCSdkControlPanel.ShowBuilders () (at Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/ControlPanel/VRCSdkControlPanelBuilder.cs:329)
    VRCSdkControlPanel.OnGUI () (at Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/ControlPanel/VRCSdkControlPanel.cs:215)
    System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
    Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
    System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
    System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
    UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at <a259d3c004024353a2c217da97495055>:0)
    UnityEditor.HostView.Invoke (System.String methodName) (at <a259d3c004024353a2c217da97495055>:0)
    UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at <a259d3c004024353a2c217da97495055>:0)
    UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at <a259d3c004024353a2c217da97495055>:0)
    UnityEditor.DockArea.OldOnGUI () (at <a259d3c004024353a2c217da97495055>:0)
    UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.EventDispatcher.OpenGate () (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <344226e341014466b33f0c0fa34fcef5>:0)
    23 March 2023 19:01
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    VisionDesigns #720
    HIT CLEAR BEFORE POSTING SCREENSHOTS OF YOUR ERRORS.
    PREFAB ERROR MESSAGES DO NOT HELP ME FIX YOUR ISSUES.
    21 March 2023 13:31
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    Zer Hout #719



    Idk how to fix this can anyone help me pls
    20 March 2023 07:52
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    TheOldSkidz #718
    VisionDesigns,
    Sorry, mistook what I needed to send here. Also found the issue, the avatar .unitypackage was importing some skewd vrchat sdk files!
    19 March 2023 16:47
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    VisionDesigns #717
    whodiss,
    you mean prefab errors?

    they're the most common because that's Unity's last error message that people always screenshot or copy/paste. 99% of the time it does not help with fixing your problems.It has many possibilities for popping up which is why there's a Wiki explaining most if not all your questions. So yes there is a reason.
    18 March 2023 22:17
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    whodiss #716
    VisionDesigns,
    Would there be a reason for it to be happening to literally almost every model on this site?
    18 March 2023 13:28
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    VisionDesigns #715
    Albedowo,
    do not copy an entire error code that long... theres no business pasting that here. Its a prefab error thats all u had to say, u didnt take a screenshot for whats causing the error. A prefab error has many causes

    notes,
    ur SDK broke and an editor failed.
    If the Avatar is a 2.0, u need the 2.0 SDK YOU CANNOT MAKE A 2.0 PROJECT WITH CREATOR COMPANION otherwise restart the project again if it's 3.0 and see if it happens again. Not the answer u were probably looking for but its the best i can do for an SDK error.

    Brand new project with creator companion

    1. Bones
    2. Shaders
    3. Tools (if any)
    4. Model
    17 March 2023 22:15
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    TheOldSkidz #714
    I've been trying everything I can think of but this just doesn't work so as a last resource I'm asking for help here. Sorry if it's a common question. I have a problem with https://vrmodels.store/avatars/22505-xena-30-by-hazie.html , the pc version.
    I'm getting a prefab
    FileNotFoundException: C:/Users/ADMINI~1/AppData/Local/Temp/DefaultCompany/Xena/prefab-id-v1_avtr_426718ca-d2ca-4e40-ba27-ddab5e9fb660_9173961252.prefab.unity3d does not exist
    System.IO.File.Copy (System.String sourceFileName, System.String destFileName, System.Boolean overwrite) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
    VRC.SDK3.Builder.VRCAvatarBuilder.ExportCurrentAvatarResource (UnityEngine.Object avatarResource, System.Boolean testAsset) (at <682b03bb9ea341319e09ebcf9e34602f>:0)
    VRC.SDK3.Builder.VRCAvatarBuilder.ExportAndUploadAvatarBlueprint (UnityEngine.GameObject externalReference) (at <682b03bb9ea341319e09ebcf9e34602f>:0)
    VRC.SDKBase.Editor.VRC_SdkBuilder.ExportAndUploadAvatarBlueprint (UnityEngine.GameObject externalReference) (at <edee6512a09a43818731041fcbcd4314>:0)
    VRC.SDK3.Editor.VRCSdkControlPanelAvatarBuilder3A.OnGUIAvatar (VRC.SDKBase.VRC_AvatarDescriptor avatar) (at Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder3A.cs:582)
    VRC.SDKBase.Editor.VRCSdkControlPanelAvatarBuilder.ShowBuilder () (at Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/ControlPanel/VRCSdkControlPanelAvatarBuilder.cs:159)
    VRCSdkControlPanel.ShowBuilders () (at Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/ControlPanel/VRCSdkControlPanelBuilder.cs:329)
    VRCSdkControlPanel.OnGUI () (at Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/ControlPanel/VRCSdkControlPanel.cs:215)
    System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
    Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
    System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
    System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
    UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at <a259d3c004024353a2c217da97495055>:0)
    UnityEditor.HostView.Invoke (System.String methodName) (at <a259d3c004024353a2c217da97495055>:0)
    UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at <a259d3c004024353a2c217da97495055>:0)
    UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at <a259d3c004024353a2c217da97495055>:0)
    UnityEditor.DockArea.OldOnGUI () (at <a259d3c004024353a2c217da97495055>:0)
    UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.EventDispatcher.OpenGate () (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
    UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <344226e341014466b33f0c0fa34fcef5>:0)

    17 March 2023 19:40
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    notes #713


    Hello,

    I am trying to upload the avi https://vrmodels.store/avatars/20198-kanna.html and I can't get it to work.

    I tried originally using just Unity 2019 without the creator.
    1. Uploaded SDK
    2. Poiyomi_Pro_8.0.272_and_Poiyomi_Pro_7.3.50_1
    3. Dynamic bones 1.21
    4. Avi Pack

    With creator companion
    1. went with creator defaults
    2. put in dynamic bones
    3. tried to upload and then all these red error messages

    Thank you!
    17 March 2023 01:24
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    ryuji227376734u #712
    i need help fixing ankle issue for half body when i turn my head legs and ankle slide my direction
    17 March 2023 00:04
  • foto
    yomoki #711
    How do I know if A avatar has Goco Loco?
    15 March 2023 11:55
  • foto
    Solaire of Astora #710
    i have a avatar whos fingers dont move in game, how do i fix it?
    14 March 2023 16:27
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    desirebree (user blocked for violating site rules) #709
    i rlly need helpp. i tried uploading rika by tami but it keeps giving me errors and im doing as what the instructions tell me to do.
    12 March 2023 14:46
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    RosesAreWine #708
    Amill,
    unfortunately , importing dynamic bones didnt solve my issue :c
    12 March 2023 13:07
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    Amill #707
    peachymess
    you most likely didn't import dynamic bones, those aren't missing prefabs they are missing scripts
    RosesAreWine
    Same thing with you, try redoing the project with dynamic bones
    11 March 2023 16:36
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    AngelLoliLel #706

    Idk how to fix this and I have tried everything I usually do to troubleshoot with no success
    9 March 2023 09:11
  • foto
    VisionDesigns #705
    I'll help with all your problems when I finish with my personal life stuff and I'm not sick af
    6 March 2023 17:32
  • foto
    RosesAreWine #704
    another eerror pic
    3 March 2023 15:15
  • foto
    RosesAreWine #703
    i've been constantly experiencing this issue with this avatar.
    3 March 2023 12:15
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    toybonniebr15 #702
    It is very easy to solve the pink shaders problem look which shader is pink and then press on it and look on the side of the screen there is an option to change the shader put it to vrm and then click mtoon that the pink shader has a normal texture again
    26 February 2023 18:21
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    peachymess #701
    please help, I have a lot of missing prefabs and i just do not know what to do
    25 February 2023 13:13
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    datoneguy111 #700

    I keep getting this error and i'm not sure how to fix it, happens on most avatars I try to upload
    18 February 2023 19:01
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    skye.xx #699
    im uploading a pc av and it keeps coming up prefab issue ive tried detatching its not working some help pleaseeeeeee
    18 February 2023 00:40
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    Kontoeinstellung #698
    help please :c
    17 February 2023 12:30
  • foto
    Kontoeinstellung #697
    @ToonSplash ne no quest, wanted normal pc version, but it does not work ;-; :c
    17 February 2023 10:03
  • foto
    ToonSplash #696
    Kontoeinstellung,
    if you're trying to upload to quest, check if there are any missing scriptsw and or any scripts at all, vrchat sdk will not allow any scripts except their own for the quest platform unfortunatly
    16 February 2023 16:36
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    Kontoeinstellung #695
    Looking for help can someone tell me how to upload this? I have tried several times and each time comes prefeb error....
    16 February 2023 12:37
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    voiiidwalker #694
    Does anyone know what the upload instructions are for KOVU and KIARA?
    16 February 2023 03:14
  • foto
    VisionDesigns #693
    demidevil,
    import the latest SDK
    15 February 2023 22:35
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    demidevil #692
    what do i do when it says i have to many parameters on my avatar
    15 February 2023 22:26
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    VisionDesigns #691
    FiFi,
    This is a lazy creator, If it doesn't upload correctly and the toggles all all messed up you will have to figure out whats default on and toggle them off in the inspector.

    Most cases it should upload fine, only problems you may come across is if you're calibrating FBT it may appear with lots of clothing or some missing. This goes the same for you loading the avatar and those who do not have you shown.
    14 February 2023 14:08
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    FiFi #690
    After uploading the avatar to unity, he has all the clothes and accessories included at the same time. Help how to fix it?
    14 February 2023 12:59
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    VisionDesigns #689
    Sav and Sage,
    Detach the Blueprint ID located where the avatar descriptor is within the Inspector Tab.

    trialsfbx,
    some people have had similar problems, the thousands of files to compile is part Creator and part VRC Devs/Unity fault. Unfortunately, unless you go through the entire project optimizing, you will just have to sit through the loading. Times vary on PC spec, its very CPU intensive. Some have had issues with the broken script, just remove it. I did a test upload for the amount of people that had issues with it and uploaded just fine.
    12 February 2023 14:31
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    trialsfbx #688
    Anyone knows whats up with this avi? https://vrmodels.store/avatars/23012-rose.html
    when i upload it, it takes literally hours every time as it compiles thousands and thousands of files!
    12 February 2023 05:06
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    Sav and Sage #687
    I browsed this chat for a few minutes and I couldn't find anything about my issue. I have no idea if this is a unity issue or if it's a problem with the assets but whenever I try to upload one of the avatars I downloaded it doesn't even take a second for it to show a screen on the VRCSDK menu showing as if it uploaded but the version is 0 and Name, Description, and Release are all blank. I'm pretty new at this so I have no idea what I'm doing, Can anyone help?
    11 February 2023 22:58
  • foto
    Snails100 #686
    VisionDesigns,


    the avatar is already locked on import, so I should unlock it and then lock it again
    11 February 2023 08:38
  • foto
    Snails100 #685
    VisionDesigns,


    oh sorry, i´ve seen you wrote earlyer but i overread it.
    11 February 2023 07:44
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    VisionDesigns #684
    Since many have had the same repeat questions for Prefab errors, I've added a Prefab help page to the Wiki. The trend is people don't seem to understand what screenshots they're taking do not help solve their problem. PLEASE READ the page fully before any questions.

    You can find the page by click here:
    Prefab Error

    You can also find the Wiki at the bottom of the site, the frequently asked questions button at the top of the community page, or the button next the the uploader on whatever item you're browsing.
    10 February 2023 13:44
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    VisionDesigns #683
    Snails100,
    i just provided the help.
    10 February 2023 13:23
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    OmgItsSnowyy #682
    Snails100,
    would you be able to add me? ^-^ dm me your discord here and ill help when i can
    10 February 2023 10:45
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    Snails100 #681
    I wanted to upload the Furry avatar but my Unity crashes when uploading, I need help please

    10 February 2023 09:00
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    2031344617 #680
    Does anyone know who the author of this avatar is?
    10 February 2023 07:09
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    VisionDesigns #679
    CryptidQrow,
    delete the .gz from the file name (this should make it a regular .unitypackage)

    Moosky,
    its a prefab error could be a couple things... broken scripts, missing scripts, duplicated scripts, etc.
    please hit the clear button within the console window and send another screenshot.

    Snails100,
    it may be a Poi issue, you can try manually locking the materials before uploading.

    holishaken,
    make sure you're not replacing the SDK or importing the SDK if you're using the Creator Companion app.
    when the import pop up comes on, make sure to uncheck VRChat tools like the SDK, this will break the package.
    also the Blueprint ID will attach a new one, once its finished processing the upload.

    CannibalRoach,
    what problem are you having?
    8 February 2023 20:29
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    CryptidQrow #678
    How do i open a .gz file? Somebody gave me an avatar in that file type and theres not much information on it online.
    8 February 2023 16:25
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    heretical #677
    Moosky,
    There should be another error code that helps in telling the issue! If you post that someone might be able to help a little more
    8 February 2023 14:24
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    Moosky #676
    Hi, I've been looking everywhere for this problem, not letting me publish this avatar I found(https://vrmodels.store/avatars/14969-ghostface.html), showing this error when I try to build and publish
    Any help, please?
    8 February 2023 10:24
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    Snails100 #675
    I wanted to upload the Furry avatar but my Unity crashes when uploading, I need help please

    8 February 2023 04:30
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    holishaken #674
    https://vrmodels.store/avatars/21595-xoey-the-alien-hoe.html
    I've been trying to upload this avi for like 3 hours now and I can't find out the issue. First my vrc sdk panel doesn't show up??? second the blueprint reattaches no matter what. Please help! add me on disc for quicker contact ᴘ ʀ ɪ ɴ ᴄ ᴇ ꜱ ꜱ#0907
    8 February 2023 03:12
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    CannibalRoach #673
    could I have some guidance with this avi? Im struggling to upload him! https://vrmodels.store/avatars/15747-sensei-30.html
    7 February 2023 21:01
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    heretical #672
    Made some progress, was JUST about to upload when I hit a wall again, Any clue on how to fix this?
    6 February 2023 19:03
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    heretical #671
    VisionDesigns,


    This is about the furthest I've got, Seems to be lacking any shader or something about a VRCDescriptor
    6 February 2023 16:44
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    heretical #670
    VisionDesigns,
    Alrighty, I'll keep an eye out, digging through the files again now
    6 February 2023 16:25
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    VisionDesigns #669
    heretical,
    look for a prefab instead
    6 February 2023 14:34
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    heretical #668
    The Remi avatar package seems to be lacking a scene, meaning I can't actually upload it, How do I go about fixing this?
    6 February 2023 11:57
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    VisionDesigns #667
    JoJo Zen,
    depends on a few things

    did you import the correct or updated versions of whats needed before the avatar.
    can you remove the script and still have everything.
    is the script preventing an upload.....
    4 February 2023 18:54
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    JoJo Zen #666
    Hi is there anyway to fix lost script files? for example MaryJane by KuudereKitten on here
    3 February 2023 17:24
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    Elleomello #665
    Can anyone help i am completely lost
    My Discord is Elle#4530
    2 February 2023 22:38
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    VisionDesigns #664
    PU Samurai.,
    the FBX. file will allow you to import into Blender
    2 February 2023 14:47
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    PU Samurai. #663
    hi! could someone tell me how to export a Vrchat model from unity into blender?
    1 February 2023 01:50
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    guillotine #662
    hi, could anyone help me by uploading some avatars to my vrc. I have avatars i want but no idea how to upload. I would be willing to pay if need be. Contact me on discord guillotine#9000 or insta pvnkrot
    31 January 2023 16:00
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    bambigirl #661
    does anyone know how to fix the no prefab error on Tamiko?
    31 January 2023 08:02
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    WANGXIAN #660
    maks10017,
    VRM only supports MToon as shader, so make sure to always use mtoon in all of the material of your model when exporting to vrm^^
    30 January 2023 14:06
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    maks10017 #659
    Quote: VisionDesigns
    maks10017,
    I'm unfamiliar with VRM exports if I had to guess it's probably incompatible shaders or something like that.

    You are insanely right! This was due to the incompatibility of shaders + there is a transparent film in front of the eyes that reflects light, and because of it it was not possible to export the model correctly :3
    30 January 2023 11:17
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    VisionDesigns #658
    maks10017,
    I'm unfamiliar with VRM exports if I had to guess it's probably incompatible shaders or something like that.
    29 January 2023 21:10
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    maks10017 #657
    Quote: VisionDesigns
    maks10017,
    you're better off finding a tutorials for your wants, I will not be a step by step guide with Unity. Sorry anime55

    It's okay, I understand, then why is unity swearing and writing an error? And when the model is output to vrm, does it have white eyes?
    29 January 2023 11:28
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    VisionDesigns #656
    maks10017,
    you're better off finding a tutorials for your wants, I will not be a step by step guide with Unity. Sorry anime55
    28 January 2023 20:27
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    maks10017 #655
    VisionDesigns, And how to make it so that there is an animation of the face when tracking ? I know this is in the script, but I don't know how to check or configure it in Unity
    28 January 2023 16:18

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